Spazmo
Erudite
Tags: Baldur's Gate III: The Black Hound; Black Isle Studios; Damien Foletto
<a href=http://www.winterwind-productions.com>Winterwind Productions</a>, that site of unclear purpose, has posted <a href=http://www.winterwind-productions.com/modules.php?name=Content&pa=showpage&pid=47>part 2</a> of its interview with ex-BIS developer dude Damien "Puuk" Foletto. Two whole pages of stuff about the games that never were: Baldur's Gate 3 and Fallout 3.<blockquote>WW: There was a story going around that the plot was somehow connected to Terry Gilliam's movie "Brazil". Is this true and are you able to tell us anything about the plot of the game or about the areas you were working on?
<br>
<br>
DF: I know Josh was a fan of “Brazil,†and I know that there were ideas that were borrowed, but BG3’s story was original. As for plot, here’s the Cliff Notes version of Jefferson: You’re a wandering, non-chosen-one sap caught in a rainstorm. You seek shelter under a nearby tree adjacent to a dilapidated windmill. As you shiver next to a campfire, a crazy lady and here rogue minions crash your party chasing a large, black hound. An arrow kills the hound and it flops on your lap. The crazy lady, who looks like a cleric by the way she’s dressed, accuses you of being in cahoots with the hound and threatens to kill you as well. Luckily, Rides of Archendale(sp) come to your rescue and scare off the mad woman cleric. However, your troubles have just started because you’re hauled away for questioning. After a brief inquisition, the local magistrates tell you not to wonder far because they may have more questions. And so begins your adventures to find out who the mad cleric was, what this has to do with you, why a black spirit hound now follows you around, and why can’t people just leave you alone and do things for themselves.</blockquote>Chilling stuff! Good to see the emphasis on non-chosendom.
<br>
<br>
Thanks to <b>Mr. Teatime</b> for the link.
<a href=http://www.winterwind-productions.com>Winterwind Productions</a>, that site of unclear purpose, has posted <a href=http://www.winterwind-productions.com/modules.php?name=Content&pa=showpage&pid=47>part 2</a> of its interview with ex-BIS developer dude Damien "Puuk" Foletto. Two whole pages of stuff about the games that never were: Baldur's Gate 3 and Fallout 3.<blockquote>WW: There was a story going around that the plot was somehow connected to Terry Gilliam's movie "Brazil". Is this true and are you able to tell us anything about the plot of the game or about the areas you were working on?
<br>
<br>
DF: I know Josh was a fan of “Brazil,†and I know that there were ideas that were borrowed, but BG3’s story was original. As for plot, here’s the Cliff Notes version of Jefferson: You’re a wandering, non-chosen-one sap caught in a rainstorm. You seek shelter under a nearby tree adjacent to a dilapidated windmill. As you shiver next to a campfire, a crazy lady and here rogue minions crash your party chasing a large, black hound. An arrow kills the hound and it flops on your lap. The crazy lady, who looks like a cleric by the way she’s dressed, accuses you of being in cahoots with the hound and threatens to kill you as well. Luckily, Rides of Archendale(sp) come to your rescue and scare off the mad woman cleric. However, your troubles have just started because you’re hauled away for questioning. After a brief inquisition, the local magistrates tell you not to wonder far because they may have more questions. And so begins your adventures to find out who the mad cleric was, what this has to do with you, why a black spirit hound now follows you around, and why can’t people just leave you alone and do things for themselves.</blockquote>Chilling stuff! Good to see the emphasis on non-chosendom.
<br>
<br>
Thanks to <b>Mr. Teatime</b> for the link.