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Review Avernum 3 first look

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,048
Location
Behind you.
Tags: Avernum 3; Spiderweb Software

Roar! More content! After playing the <A href="http://spidweb.com/">Spiderweb</a> latest, <a href="http://www.avernum.com/avernum3/index.html">Avernum 3</a>, I decided to write up a brief <A href="http://www.rpgcodex.com/content.php?id=7">first look</a> about the game. Here's a taste of the big tamale:
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<blockquote>Dialogue is presented in the standard tree form that most RPGs use. It's a simple enough system that works well in most games. Unfortunately, unlike Geneforge or Fallout, there is no skill affecting dialogue. Avernum 3 does allow you to save snippets of dialogue in a note journal that you can access at any time, if you have the foresight to save those notes. Additionally, the information boxes that pop up also allow you to save them for future reference. This is a fairly nice feature for those people who wander around trying to collect quests rather than just get a quest, do it, and find another.
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Like most RPGs, quests are handed out by talking to people to get jobs. You're assigned the main job of getting information about the surface and Empire, which is your main task in the beginning of the game. From there, you're free to pick out quests you want to do. On the surface, there are even places you can get courier style jobs, which pay very well if you're willing to do a bit of Fed-Ex travelling. The catch is, those jobs have time limits. If you can't complete these jobs in the time allowed, the courier service is reluctant to allow you back to work.</blockquote>
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Naturally, you can read the full thing <A href="http://www.rpgcodex.com/content.php?id=7">HERE</a>!
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Ibbz

Augur
Joined
Jun 20, 2002
Messages
499
#2 by sanskrit on 10/20/2002 6:13:02 PM PST
1992 called, they want their graphics back
A comment from VE3D on the Avernum 3 review.
 

Deathy

Liturgist
Joined
Jun 15, 2002
Messages
793
That's a good one. I'm gonna use it when I review Dungeon Odyssey.
 

Rosh

Erudite
Joined
Oct 22, 2002
Messages
1,775
Odd...

Anyways, I guess I'll have to just keep an eye out to see if it's logged in or not. A fix for this would be to hard-code in the http:// in the forum link so it's not a relative link but a defined one instead, because I think the //rpgcodex.com comes from somewhere, might be on-site. I'll keep an eye out for it and report it if I see it.
 

Deathy

Liturgist
Joined
Jun 15, 2002
Messages
793
I'm pretty sure that all the links onsite are fine.
The one that Saint posted when he was pimping us on DAC was probably the source. He has been using that elswhere too, I understand. Then again, so have I.
A best case solution would be to have the cookie work on both 'domains'. I remember back with Vault13.net, vBB would do that with seperate cookies, I'm unsure about phpBB though.
 

Rosh

Erudite
Joined
Oct 22, 2002
Messages
1,775
Aye, and good point.

Also, I'm looking for a place to host up some of the CRPG stuff I was doing, about some of the design methods and the good/bad of them. So far all I've got is at NMA, but once I start cranking into them, I'll likely look into another place as well.
 

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