Tags: MISTLand; Power of Law: COPS: 2170
There's a great <A href="http://articles.filefront.com/Cops_2170_Interview/;405;;;/article.html">interview</a> with the folks at <A href="http://www.mistland.ru">MISTLand</a> about <A href="http://www.polgame.com/eng/">COPS 2170</a>. You can tell they put a whole lot of thought in to the questions, as seen here:
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<blockquote><b>Q: What enemies will players face in Cops 2170?</b>
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A: Depending on the “side†you choose you may be opposed by mutants (ex-colonists from Mars), criminal Syndicate, “bad†cops, secret service agents, rebellious civilians, robots, bio-cybernetic organisms, hired mercenaries and killer, mad scientists, and so on.</blockquote>
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<b>Q. At what point will the overly generic questions piss you off?</b>
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Spotted at: <A HREF="http://www.ve3d.com">VoodooExtreme</A>
There's a great <A href="http://articles.filefront.com/Cops_2170_Interview/;405;;;/article.html">interview</a> with the folks at <A href="http://www.mistland.ru">MISTLand</a> about <A href="http://www.polgame.com/eng/">COPS 2170</a>. You can tell they put a whole lot of thought in to the questions, as seen here:
<br>
<br>
<blockquote><b>Q: What enemies will players face in Cops 2170?</b>
<br>
<br>
A: Depending on the “side†you choose you may be opposed by mutants (ex-colonists from Mars), criminal Syndicate, “bad†cops, secret service agents, rebellious civilians, robots, bio-cybernetic organisms, hired mercenaries and killer, mad scientists, and so on.</blockquote>
<br>
<br>
<b>Q. At what point will the overly generic questions piss you off?</b>
<br>
<br>
Spotted at: <A HREF="http://www.ve3d.com">VoodooExtreme</A>