Tags: Dungeon Lords
<A href="http://www.actiontrip.com/">ActionTrip</a> serves up a <A href="http://www.actiontrip.com/previews/dungeonlords.phtml">preview</A> of <b>D.W. Bradley</b>'s <a href="http://www.dungeonlordsgame.com/">Dungeon Lords</a>. It's based on a playable build of the game, so you can check it out if for no other reason than to see the nifty screenshots of the game you've never seen before.
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<blockquote>Several days ago I had the chance to play the latest build of DreamCatcher's fantasy RPG, currently under development by Heuristic Park, the authors of Wizards & Warriors. Its author is the famed David W. Bradley, the designer of several Wizardry titles (namely 5, 6 and 7). I hastily discharged it as 'just another fantasy RPG' with a cliché story and several playable stereotypical races. I was wrong. Although many game's elements still look rough and need some serious polish, it is obvious that Dungeon Lords manages to incorporate the RPG and the action elements in a very satisfying manner, making a pleasant mixture of sword-wielding, spell-casting and character development. After initial skepticism, I plunged into the dark and dangerous world of Dungeon Lords infested with goblins, bats, thieves, orc trolls and headless brutes. (In case you're wondering, the latter is a giant headless ungulate gone bad.)</blockquote>
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There's a certain irony that the word <i>cliché</i> is used in this paragraph.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<A href="http://www.actiontrip.com/">ActionTrip</a> serves up a <A href="http://www.actiontrip.com/previews/dungeonlords.phtml">preview</A> of <b>D.W. Bradley</b>'s <a href="http://www.dungeonlordsgame.com/">Dungeon Lords</a>. It's based on a playable build of the game, so you can check it out if for no other reason than to see the nifty screenshots of the game you've never seen before.
<br>
<br>
<blockquote>Several days ago I had the chance to play the latest build of DreamCatcher's fantasy RPG, currently under development by Heuristic Park, the authors of Wizards & Warriors. Its author is the famed David W. Bradley, the designer of several Wizardry titles (namely 5, 6 and 7). I hastily discharged it as 'just another fantasy RPG' with a cliché story and several playable stereotypical races. I was wrong. Although many game's elements still look rough and need some serious polish, it is obvious that Dungeon Lords manages to incorporate the RPG and the action elements in a very satisfying manner, making a pleasant mixture of sword-wielding, spell-casting and character development. After initial skepticism, I plunged into the dark and dangerous world of Dungeon Lords infested with goblins, bats, thieves, orc trolls and headless brutes. (In case you're wondering, the latter is a giant headless ungulate gone bad.)</blockquote>
<br>
<br>
There's a certain irony that the word <i>cliché</i> is used in this paragraph.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>