Tags: Dungeon Lords
There's <A href="http://rpgvault.ign.com/articles/587/587915p1.html">an interview</A> focusing on <a href="http://www.dungeonlordsgame.com">Dungeon Lords</a> with user submitted questions over at <A href="Http://rpgvault.ign.com">RPGVault</a>. There's also some new screenshots of the game buried throughout. Anyway, on to the fun:
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<blockquote><b>Is there a balance of different solutions - stealth vs. persuasion vs. brute force? Can you sneak through areas or is combat the only way?
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Mark Harwood:</b> The game primarily focuses on combat and spell casting - there are plenty of games that do stealth right now, and Dungeon Lords is designed as a traditional RPG, rather than trying to incorporate whatever seems popular at the moment. You'll be able to avoid some obstacles by being quick, but sneaking is not a primary focus.</blockquote>
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So, they're making an actiony nothin'-but combat CRPG because it's not popular at the moment? I also like the use of <i>traditional RPG</i> in the same guise as <i>first ever fighting RPG</i>.
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Thanks for the link, <b>rajajuju</b>!
There's <A href="http://rpgvault.ign.com/articles/587/587915p1.html">an interview</A> focusing on <a href="http://www.dungeonlordsgame.com">Dungeon Lords</a> with user submitted questions over at <A href="Http://rpgvault.ign.com">RPGVault</a>. There's also some new screenshots of the game buried throughout. Anyway, on to the fun:
<br>
<br>
<blockquote><b>Is there a balance of different solutions - stealth vs. persuasion vs. brute force? Can you sneak through areas or is combat the only way?
<br>
<br>
Mark Harwood:</b> The game primarily focuses on combat and spell casting - there are plenty of games that do stealth right now, and Dungeon Lords is designed as a traditional RPG, rather than trying to incorporate whatever seems popular at the moment. You'll be able to avoid some obstacles by being quick, but sneaking is not a primary focus.</blockquote>
<br>
So, they're making an actiony nothin'-but combat CRPG because it's not popular at the moment? I also like the use of <i>traditional RPG</i> in the same guise as <i>first ever fighting RPG</i>.
<br>
<br>
Thanks for the link, <b>rajajuju</b>!