Tags: Dungeon Lords
<A href="http://www.rpgdot.com/">RPGDot</a> has taken the time to kick around with a playable preview version of <A href="Http://www.dungeonlordsgame.com">Dungeon Lords</a> and they actually <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1083">wrote about it</a>. Don't expect some heavy reading here, it's pretty short.
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<blockquote>Let's take a look at some of the other elements that belong to a good RPG: There is a quest log and an automap (which was not implemented yet, but the help screen tells the key for it, so I guess it will be in the game). There are only limited sound effects and no music yet. Graphics are very nice, with leaves and grass moving with the wind and weather changes and a night/day cycle. The resolution in this version is set to 800x600, hopefully the final game will feature higher resolutions (actually I am quite sure it will).</blockquote>
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So, basically, not too many elements, eh?
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<A href="http://www.rpgdot.com/">RPGDot</a> has taken the time to kick around with a playable preview version of <A href="Http://www.dungeonlordsgame.com">Dungeon Lords</a> and they actually <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=1083">wrote about it</a>. Don't expect some heavy reading here, it's pretty short.
<br>
<br>
<blockquote>Let's take a look at some of the other elements that belong to a good RPG: There is a quest log and an automap (which was not implemented yet, but the help screen tells the key for it, so I guess it will be in the game). There are only limited sound effects and no music yet. Graphics are very nice, with leaves and grass moving with the wind and weather changes and a night/day cycle. The resolution in this version is set to 800x600, hopefully the final game will feature higher resolutions (actually I am quite sure it will).</blockquote>
<br>
<br>
So, basically, not too many elements, eh?
<br>