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Review KOTOR 2 gets a Game Arena blowjob

Vault Dweller

Commissar, Red Star Studio
Developer
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Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

<a href=http://www.gamearena.com.au>Game Arena</a> has posted an entertaining <a href=http://www.gamearena.com.au/reviews/read/2921718?id=2921718>review</a> of <a href=http://www.kotor2.com/>KOTOR 2</a> praising the fuck out of everything that could be praised about the game. The final verdict is 9/10. The Good: Fantastic and intriguing character interaction; Rich, detailed plot that commands your attention. The Bad: <b>Story</b> may take over <b>action</b> a little too often for some people’s liking. The highlights are mine for extra drama.
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Here are the story related bits:
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<blockquote>In true Star Wars fashion the plot twists through multiple alliances and betrayals, and you certainly have less of a solid idea who is pulling the strings than in say, the actual movies.
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<u>One thing that is not a bleeding mess is the storyline. If only all space opera games had such detailed characterisation and plot. In fact, it's too good. So good that you spend more time uncovering the plot than actually performing and playing the game – or at least it seems that way.</u>
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You do spend more of a time taking a back seat to the narrative this time, and because the plot twists so heavily, you can't afford to mash the mouse or fire button skipping sequences. <u>That said, this is that software rarity, a RPG that actually tells a film-grade story.</u> The intrigue you can get into once your characters make that important jump into prestige specialisation gives the action a real boot along just as it is growing a little tired, and from then on the action is pure class</blockquote>
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I'm speechless. I doubt that even those who did like the game would agree with this load of crap.
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Saint_Proverbius

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I dunno, the story for KotOR2 is better than anything Lucas has done with Star Wars since the original movie. In fact, the story for KotOR2 is damned good right up until the end - except that the end just kind of falters in to "KILL TEH BOSS" rather than something as good as the rest of the story.
 

Vault Dweller

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I'm curious then, how did you see the story? Can you describe it here or in the General RPG section whenever you have time?
 

Volourn

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The story was good. it could have been great; but way too many pitfalls made it fall short from 'greatness'.
 

Sol Invictus

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The gameplay is in the dialogue. It's like complaining that Seinfeld doesn't have enough action or sex. Much like Seinfeld's content is in the comedy, KOTOR2's content is in the dialogue.
 

Fez

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It's the same people who hate PS:T because they didn't like the combat and wordy dialogue.
 

NeverwinterKnight

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Fez said:
It's the same people who hate PS:T because they didn't like the combat and wordy dialogue.

that must be the opposite for me and why i loved both kotor (1 and 2) and ps:t. im more interested in story and interaction with npcs than combat anyways.
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Volourn

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Huh? What ya tlakin' about Willis? Both KOTOR1 & 2 have lots of combat. Lot,s lots, lots, lots, lots, lots, lots.
 

NeverwinterKnight

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Volourn said:
Huh? What ya tlakin' about Willis? Both KOTOR1 & 2 have lots of combat. Lot,s lots, lots, lots, lots, lots, lots.

i was talking about ease of combat. neither pst or kotor 1 or 2 had what would be considered difficult combat.
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Otaku_Hanzo

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I found the story and dialogue in KOTOR2 to be quite wonderful and mostly what sucked me in. I love the game. And being able to create your own items is really nice, especially in a pinch. Wonderful game even with the bugs. And then the ending comes along and ruins the experience. Gods, I hope they fix that.

I actually liked this game better than Bloodlines though. I agree with Saint as well. Not since Empire Strikes Back has there been such an awesome SW story.

Edit: Oh yeah. Making the combat harder would be nice too. The only tough fight I even had was my own fault and not anything to do with the game.
 

Fez

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I am surprised they made the game so easy after everyone complaining about it in the first one.
 

Greatatlantic

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I imagine the exchange went something like this.

Obsidian, "We want to make the combat harder this time, a lot of fans complained about that from the first game."

Lucas Arts, "NOOOOOO! Thou shall not change the game in any manner, do not dare hurt the franchise!"

Ob, "Ummm... but this would make the game better, and it would be responsive to the fans."

LA, "The fans know not what they want, they want easy combat since they bought the game with easy combat. Therefore, thou must makest this game with easy combat!"

Ob, "But..."

LA, "But nothing! By the way, you now have 10 months to get this done, and throw in an exotic dancer you're at it. Consumers love exotic dancers!"

Ob, "OK, you own us."
 

Volourn

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More idiocy. Blaming LA for the difficulty. Geez.. people are retarded. They'll give devlopers like Obsidian and Troika all the credit for the good stuff; and give all the blame for the bad stuff to the publishers.

Talk about utter bullcrap.

Morons.
 

Kuato

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NeverwinterKnight said:
Fez said:
It's the same people who hate PS:T because they didn't like the combat and wordy dialogue.

that must be the opposite for me and why i loved both kotor (1 and 2) and ps:t. im more interested in story and interaction with npcs than combat anyways.

sorry to get sidetracked
and I guess this only means something if you think the press is generally responsible but PS:T has the highest reviews of just about any crpg game out there. Where did it go wrong? Maybe if it was Stars Wars: Torment we would have seen sequels

http://www.metacritic.com/games/platfor ... apetorment

http://www.metacritic.com/games/platfor ... drepublic2
 

Otaku_Hanzo

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The only sin Lucasarts is guilty of is giving Obsidian only 12 months to do the game.

Polish up the bugs, put in all the cut stuff, tweak combat and I would, without any hesitation, claim this the best RPG in quite some time, IMO. I truly do love this game. I just wish it was more stable.
 

NeverwinterKnight

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Fez said:
I am surprised they made the game so easy after everyone complaining about it in the first one.

i believe chris avellone answered this in an interview (it was either a recent ign, gamespy or 1up interview), where they said they chose to err on the side of ease rather than difficulty.

i forget his exact quote, but recall that they acknowledged that, at the least, force powers tended to be way too powerful.
 

Fez

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Kind of stupid considering they could have just made the default harder and included a wimp out easy difficulty option. As it is people are playing on the hardest difficulty and there are still complaints.
 

NeverwinterKnight

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Fez said:
Kind of stupid considering they could have just made the default harder and included a wimp out easy difficulty option. As it is people are playing on the hardest difficulty and there are still complaints.

agreed.

ive always wondered whether its that difficult to make the "easy" setting really easy for beginners and those who dont want to have to reload a lot, and "hard" for those who want the game as difficult as can be possible, with "medium" being somewhere in between.

too often it seems the difference between "easy" and "hard" is barely noticeable.
 

Otaku_Hanzo

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NeverwinterKnight said:
i forget his exact quote, but recall that they acknowledged that, at the least, force powers tended to be way too powerful.

Yeah, I pretty much Force Storm'ed my way through the last half of the game with ease. Behold the power of cheese.
 

dunduks

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Otaku_Hanzo said:
Yeah, I pretty much Force Storm'ed my way through the last half of the game with ease. Behold the power of cheese.
Well this was kind of expected, since you get those powers pretty late, so it is kind of satisfying that your counselor can do some serious force pwnage, but as others pointed out TSL was more about story and less about combat.
 

Volourn

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Really? That explains all the mandatory combat.

Your. Logic. is. Flawed.


:roll: :roll: :roll:
 

Otaku_Hanzo

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dunduks said:
Well this was kind of expected, since you get those powers pretty late, so it is kind of satisfying that your counselor can do some serious force pwnage, but as others pointed out TSL was more about story and less about combat.

Here's the problem though: I didn't even NEED party members for the last half of the game. I could walk into a room with twenty people, que Force Storm two or three times, and then mop up what was left over (IF anything was left over, that is :P) without having to do a damn thing myself. That's some pretty powerful cheese in my book.
 

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