Tags: Obsidian Entertainment; Tim Cain
<p>Will Ooi, who's apparently on an Obsidian-interviewing spree, switched his attention to Obsidian Entertainment's newest employee Tim Cain. A snippet from <a href="http://www.gamasutra.com/blogs/WillOoi/20111026/8734/Unmasking_the_Gamers_Tim_Cain__Industry_Veteran_Programmer_and_CoCreator_of_Fallout.php" target="_blank">the interview</a>:</p>
<blockquote>
<p><span><strong>Will Ooi: Hi Mr Cain, thank you very much for taking part in this interview series, and first of all congratulations on securing a role at Obsidian. How do you feel about this move, and what does it mean for your and Obsidian's future plans?</strong> <br /><br /><strong>Tim Cain:</strong> I really enjoy working at Obsidian. I know many of the people there from our time at Interplay or Troika, and I have played all of Obsidian's games, so in many ways this new job was the smoothest transition I have ever made. Everyone there has been very friendly and welcoming, and I am excited to be back in the RPG game space. <br /><br />But I should explain that I am a temporary contracted employee at Obsidian. I am considering joining another company in the spring of 2012 and have been talking with them since August, so in the meantime I am working at Obsidian on one of their games as a senior programmer. My contract extends thru March of 2012, at which time all parties (myself, Obsidian and the other company) can decide what the next step should be. <br /><br /><strong>Will Ooi: Could you give us some more information about what your title of Senior Programmer will involve, and how you'll fit in to the company's hierarchy?</strong> <br /><br /><strong>Tim Cain:</strong> As a senior programmer, I have been assigned to work for Dan Spitzley on their New York project. I am working on various coding tasks concerning combat and general gameplay. The group is very open to design suggestions from all of its members, and they hold weekly meetings where the game is played and anyone can suggest changes to gameplay, anything from new abilities to UI to voice over. Everyone at Obsidian is very passionate about their games, and it shows in their development process.</span></p>
<p><span>...</span></p>
<p><span><span><strong>WO: Any chance of there being an <em>Arcanum</em> sequel at Obsidian?</strong> <br /><br /><strong>TC:</strong> Anything is possible.</span></span></p>
</blockquote>
<p>Tim, I think I've already ordered Arcanum 2 with 3.5 OGL character system and tb combat. Don't disappoint.</p>
<p> </p>
<p>Will Ooi, who's apparently on an Obsidian-interviewing spree, switched his attention to Obsidian Entertainment's newest employee Tim Cain. A snippet from <a href="http://www.gamasutra.com/blogs/WillOoi/20111026/8734/Unmasking_the_Gamers_Tim_Cain__Industry_Veteran_Programmer_and_CoCreator_of_Fallout.php" target="_blank">the interview</a>:</p>
<blockquote>
<p><span><strong>Will Ooi: Hi Mr Cain, thank you very much for taking part in this interview series, and first of all congratulations on securing a role at Obsidian. How do you feel about this move, and what does it mean for your and Obsidian's future plans?</strong> <br /><br /><strong>Tim Cain:</strong> I really enjoy working at Obsidian. I know many of the people there from our time at Interplay or Troika, and I have played all of Obsidian's games, so in many ways this new job was the smoothest transition I have ever made. Everyone there has been very friendly and welcoming, and I am excited to be back in the RPG game space. <br /><br />But I should explain that I am a temporary contracted employee at Obsidian. I am considering joining another company in the spring of 2012 and have been talking with them since August, so in the meantime I am working at Obsidian on one of their games as a senior programmer. My contract extends thru March of 2012, at which time all parties (myself, Obsidian and the other company) can decide what the next step should be. <br /><br /><strong>Will Ooi: Could you give us some more information about what your title of Senior Programmer will involve, and how you'll fit in to the company's hierarchy?</strong> <br /><br /><strong>Tim Cain:</strong> As a senior programmer, I have been assigned to work for Dan Spitzley on their New York project. I am working on various coding tasks concerning combat and general gameplay. The group is very open to design suggestions from all of its members, and they hold weekly meetings where the game is played and anyone can suggest changes to gameplay, anything from new abilities to UI to voice over. Everyone at Obsidian is very passionate about their games, and it shows in their development process.</span></p>
<p><span>...</span></p>
<p><span><span><strong>WO: Any chance of there being an <em>Arcanum</em> sequel at Obsidian?</strong> <br /><br /><strong>TC:</strong> Anything is possible.</span></span></p>
</blockquote>
<p>Tim, I think I've already ordered Arcanum 2 with 3.5 OGL character system and tb combat. Don't disappoint.</p>
<p> </p>