Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Tim Cain Interview

nihil

Augur
Joined
Jun 11, 2006
Messages
490
Location
Sweden
Project: Eternity
MetalCraze said:
Shannow said:
In b4 fanboys slit their wrists because Tim starts working for Bethesda.

Better than Obsidian

Obsidian is like crazy back alley bum - first it watches how one franchise gets raped than killed like a cheap crack whore, then it waits until the original murderer-rapist leaves and then it rapes the corpse.

No, it stitches the corpse back together again, and cares for it. Still pretty sick, but with good intentions?

Bottom line: FO:NV was much better than FO3.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
There's a difference between retarded stuff like ancient roman barbarians, crossdressing mutants and tribals vs. shit like tree worshipping cult?

But I know it already - it was much better due to a different quest compass colour and Obsidian logo.
 

nihil

Augur
Joined
Jun 11, 2006
Messages
490
Location
Sweden
Project: Eternity
I just think FO3 felt very unconvincing. Everything felt unnatural and out of place. Just lots of shit Todd Howard found amusing crammed into the game, it felt like.

FO:NV has its share of stupid, but overall it has a coherent world with believable conflicts and character motivations. I was drawn into for periods of time, while FO3 I just gave up because I couldn't take anything seriously.

And they improved the game system a bit. The non-randomized skill checks, and what not. A lot more skill checks with any meaning to them, I think?
 

SharkClub

Prophet
Patron
Joined
May 27, 2010
Messages
1,583
Strap Yourselves In
Stinger said:
Lily and Tabitha aren't crossdressers...they're female.
I wouldn't bother trying to talk sense into him, it's not like he's even played New Vegas to know that much.
 

Cassidy

Arcane
Joined
Sep 9, 2007
Messages
7,922
Location
Vault City
K, Obsidian writes better than the average of Bethesda and Bioware and that is one hell of an accomplishment. Having read the whole New Vegas LP in the Codex I have to agree it's not at the same level of retardation Fallout 3 is and unlike it it is mostly bearable and has a few moments, although that doesn't forgive its due share of stupid(Novac Ghouls, etc.), nor the fact its gameplay remains Oblivion with Guns.

Fallout 3 without 100% retarded writing therefore is a much better game because writing is everything that matters.

Storyfags gonna storyfag.
Fanboys gonna fanboy.

If you are expecting anything good from Tim Cain joining Obsidian, you're either delusional, needing urgently to move to a better hobby or totally glad and immersed in the next-gen.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
We COULD expect some good with Tim joining Obsidian, provided there was a Publisher that approaches them to make an actual cRPG.

But monkeys will fly out of my ass before that will ever happen.
 

Krraloth

Prophet
Patron
Joined
Nov 20, 2009
Messages
1,220
Location
Boringland
Wasteland 2
Jaesun said:
We COULD expect some good with Tim joining Obsidian, provided there was a Publisher that approaches them to make an actual cRPG.

But monkeys will fly out of my ass before that will ever happen.

What's the worst that can happen?
I might be suffering from an acute case of naïveté, but as far as devs team grouped togheter go they make me hope something good can still pop out, against all odds.

How would you feel about the monkeys, in that case?
 

kaizoku

Arcane
Joined
Feb 18, 2006
Messages
4,129
Clockwork Knight said:
Never doubt that you can find a man who ejaculates flying monekys, Jaesun. Like Tim said, anything is possible.
:salute: :lol:
 

ironyuri

Guest
How do you make room for dick with all those monkeys up there?
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Dicksmoker said:
What the fuck is more appealing to him than working for Obsidian?

Make Yet Another Shitty Action Game With Little Or No RPG Elements Labeled As A RPG with people that can actually tell a decent story, or Make Yet Another Shitty Action Game With Little Or No RPG Elements Labeled As A RPG.

Perhaps Tim is a story fag....
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
Cassidy said:
If you are expecting anything good from Tim Cain joining Obsidian, you're either delusional, needing urgently to move to a better hobby or totally glad and immersed in the next-gen.
After a lot of discussion I've found out that they either like the new-shit gameplay or don't mind it as long as they can play a choose-your-own-adventure written by MCA. So for those who already like Obsidian games I don't see why expecting more "good" from Tim Cain joining OE should be delusional.
It'd only be delusional if one considered previous Obsidian games to be mediocre at best and now expects that to radically change.
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Jaesun said:
We COULD expect some good with Tim joining Obsidian, provided there was a Publisher that approaches them to make an actual cRPG.

But monkeys will fly out of my ass before that will ever happen.

You will believe a monkey can fly.

If Tim is there only for a short time, maybe, just maybe he's there to stick a TOEE combat system or GURPS(as he worked for a long time on it) into Onyx? Fuck the fags who say it's a shitty engine. It seems quite capable of doing everything needed for a en expansive TB game, is stable, bug free, looks good. It's actually an engine that would be good a true Fallout style game. Yes, many engines are good, but there was a reason Obsidian went with their own: they know it inside out and probably developed it with ease of adding modules and with a RPG bias from the start.
 
Joined
Apr 2, 2010
Messages
7,428
Location
Villainville
MCA
I don't know about TB, I can't imagine Obsidian -or pretty much anyone else- securing funding for an exclusively TB western RPG, though perhaps another hybrid could be made, but indeed, why Tim Cain in particular and only for such a short time? It makes no sense unless it's for the only thing that could set him apart from others as a programmer: his past involvement in Arcanum and TOEE. Not particularly for a new Arcanum or TOEE game but something similar. And hopefully something fundamentally different enough from Dungeon Siege 3 that they needed to hire Tim Cain.
 

nihil

Augur
Joined
Jun 11, 2006
Messages
490
Location
Sweden
Project: Eternity
Cassidy said:
If you are expecting anything good from Tim Cain joining Obsidian, you're either delusional, needing urgently to move to a better hobby or totally glad and immersed in the next-gen.

Personally, I don't expect anything. I'm just saying there's a better chance of seeing Tim Cain do something good if he's at Obsidian than if he's at Carbine (or Bethesda).
 

DwarvenFood

Arcane
Patron
Joined
Jan 5, 2009
Messages
6,421
Location
Atlantic Accelerator
Strap Yourselves In Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Mwah, will there be a AP2 ?

They are helping on the Wheel-of-Time game, working on their own IP (Defiance), doing the animated series 2D game for which they hired Tim Cain (New York) and possibly doing another project.

Tim used to be more senior than just programming but I'm sure he will bring some incline. Either way, the Codex will hate the game(s) so why worry ;)
 

commie

The Last Marxist
Patron
Joined
May 12, 2010
Messages
1,865,260
Location
Where one can weep in peace
Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
villain of the story said:
I don't know about TB, I can't imagine Obsidian -or pretty much anyone else- securing funding for an exclusively TB western RPG, though perhaps another hybrid could be made, but indeed, why Tim Cain in particular and only for such a short time? It makes no sense unless it's for the only thing that could set him apart from others as a programmer: his past involvement in Arcanum and TOEE. Not particularly for a new Arcanum or TOEE game but something similar. And hopefully something fundamentally different enough from Dungeon Siege 3 that they needed to hire Tim Cain.

Well that's what I thought. It seemed too short a time to actually do a full game. More like it's to get Tim to implement some specific thing that he did in the past and get it to work with the new shit.
 

Stinger

Arcane
Joined
Aug 13, 2011
Messages
1,366
I dunno, the interview to me made it seem like Obsidian was just hiring him to give him a job while he transferred to the next company out of goodwill moreso than other reasons...but then again they've lost a few devs recently so maybe not...
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom