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Preview Dungeon Lords hype at GameChronicles

Saint_Proverbius

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Tags: Dungeon Lords

There's a <A href="http://www.gamechronicles.com/previews/pc/dungeonlords/dungeonlords.htm">preview</a> on <A href="http://www.gamechronicles.com/">GameChronicles</a> covering <b>D.W. Bradley</b>'s <A href="http://www.dungeonlordsgame.com">Dungeon Lords</a>, complete with <a href="http://www.gamechronicles.com/previews/pc/dungeonlords/dlords2.jpg">a screenshot of the dialogue system</a>. Yick. Anyway, here's more yick:
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<blockquote>Rogues have an interesting min-game to deal with for picking locks and disarming traps. You have to click an icon with a shape on it as the matching shape is being passed by on a band above it. The bar that passes by the shapes goes faster if you do not have the skill for the lock or trap, so it is exceptionally difficult to pick a lock that your character doesn't have the skills to unlock. If you click the wrong shape at the wrong time, then you fail and if it's a trap you set it off. Different locks and traps have different levels associated with them, the higher the level, the more complex the trap and the more skill required on the part of the character AND the player in the mini-game. If you decide not to take the rogue skills you can pretty much forget about getting into some of the chests, which just means you'll have less treasure. I never encountered any critical quest items or destinations that required picking locks.</blockquote>
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Okay, so how is that interesting? Or even good? What's the point of raising the skill if you find out you suck at the minigame?
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Surlent

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Jul 21, 2004
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OMFG the game has dialog system ? :shock:

Sounds more like the usual player skills > character skills in minigames.
Often minigames aren't that hard (or then the exact opposite). If skill level helps to pick locks, then wouldn't it actually be better idea to increase lock picking skill to compensate player's lousy minigames skill ?

Can't say it's interesting though, but hey, minigames are teh c00lness nowadays. KotR has tem and Oblivion is going to have them. I mean come on, Final Fantasy 7 totally rocked with its minigames, it's sooo console. :?
 

Fez

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Seems no one is dissapointed. I think everyone has become too bitter and cynical to be surprised by another shitfest. They could have at least have made the combat fun.
 

EvilManagedCare

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Let's not forget that D Dub has been including minigames for lock picking since the days of Wizardry 6 and 7 (maybe earlier but I didn't play 5), and probably W&W. So this really comes as no surprise. He also, however used to include a compelling storyline, puzzles and nice conversation system. I doubt they will make their way into this "action RPG."
 

Fez

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Making good minigames is an art in itself.
 

Elwro

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W&W didn't have lockpicking minigames per se. You could just estimate (by remembering some patterns) how well your character was doing and if continuing was worth the risk.
 

Digit

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Nov 8, 2004
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Ok so I can't say anything positive about this one. I can just imagine all the locksmiths sitting around and agreeing to include fun little games for rogues to play, whilst they break in to peoples belongings. ;)

Digit
 

almondblight

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Aug 10, 2004
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Combat in rpg's has been a mini game for years. It would probably be boring if it wasn't.
 

Shagnak

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True, works okay in the Wizardry/W&W games I guess. But that doesn't mean its all that good.
However, in a self-admittedly combat-oriented crpg (or COCRPG :wink: ) I don't think it will be a problem. I'm only expecting comparatively low-level character interaction, so maybe it'll do.
 

Digit

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Nov 8, 2004
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129
Yeah, kinda like "Will give item if you kill monster, agreed?" then you click yes/no and the hackemup begins.

In fact thats what they should be called. Screw RPG, they should be hackemups. Like shootemups, but with a sword.

Digit
 

Shagnak

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Digit said:
Screw RPG, they should be hackemups. Like shootemups, but with a sword.

Well, thats how I refer to games like Severance-BOD and Rune. :)

But I'm hoping DLs has a teeny tiny bit more rpg in it than them
 

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