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Game News Around the rogue in 7 days

Saint_Proverbius

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Behind you.
Tags: Joseph Hewitt

<A href="http://roguebasin.t-o-m-e.net/">RogueBasin</a> is serving up a <A href="http://roguebasin.t-o-m-e.net/index.php/The_7DRL_Contest">write a rogue-like in 7 days</a> contest, which means <b>168 hours</b> of hardcore coding mayhem for the people who have the time, love for coffee and nicotine, and mad coding skillz to pull off such a feat. According to the FAQ on that page, it's been done before by <b>Joseph Hewitt</b>, the <a href="http://www.geocities.com/pyrrho12/programming/gearhead/">Gearhead</a> guy, with <A href="http://www.geocities.com/pyrrho12/programming/monkey/index.html">Dungeon Monkey</a>. Here's a clip from the page to make this news post seem longer:
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<blockquote><b>Q) How do we judge the Winners?</b>
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A) The primary criterion is completeness. The resulting game s­hould be complete and playable. The author is encouraged to not rele­ase another version.
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That being said, the only true judge of your "Winnerness" is yourself.</blockquote>
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Stupid hippy judges.
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Greenskin13

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DrattedTin is a fair and honest judge.

I think in a community as small as the roguelike programmers, a little hand-holding won't hurt. I look forward to playing some of these rogues. Hopefully, there will be some real gems in the midst; though I do not really know how good a rogue can be when it is programmed within a week.
 

EEVIAC

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Mar 30, 2003
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Bumfuck, Nowhere
In true rogue-like fashion, developers should be given a random theme (cyberpunk, furry existentialism, Archie comics) and have to make a rogue-like based on that. If the games are all going to be standard fantasy, it won't matter to me how quickly they were made.
 

Fez

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Joined
May 18, 2004
Messages
7,954
It does give them a chance to shine in the spotlight though. Some might show a great idea for a new backstory or theme, other could show promise in other areas. I don't see any harm in it, it'll be interesting to see the winners.
 

Greenskin13

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Dec 5, 2002
Messages
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DrattedTin would like a Sam Spade Roguelike

EEVIAC said:
In true rogue-like fashion, developers should be given a random theme (cyberpunk, furry existentialism, Archie comics) and have to make a rogue-like based on that.

An Archie-rogue? Heh heh, how would that work?

I do like the idea of some non-fantasy roguelikes, though. Fantasy has been done to death! The time is ripe for Jughead to don the crown and start the smack down.
 

EEVIAC

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Joined
Mar 30, 2003
Messages
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Bumfuck, Nowhere
Greenskin13 said:
An Archie-rogue? Heh heh, how would that work?

That actually came from a half-arsed idea I had for a d20 PnP supplement based on Archie and Happy Days. There wouldn't be any lethal combat but you'd still have to defend yourself against bullies, compete in drag races and games of chicken to defend your girl's honour, (maybe some high school wrestling competitions.) The emphasis would be on Action instead of combat.

Archie provides the sci-fi influences that stop it from being an endless procession of track meets, band competitions, and deep sea excursions. There are a host of nifty gadgets to help you with everything from scoring on a date or cheating on an exam, to helping aliens return to Mars, depending on what your techie/Dilton can come up with.

Gearhead already does some of the things you'd need the game to do. It wouldn't be that hard to adjust the randomly generated dialogue to something more context sensitive like "Hey [punk] [jerk] [fag], get the hell away from my [girl] [locker] [car] [Ms. Grundy's ass]" - with appropriate quests involved. Instead of solving all conflicts through combat, you use a different set of challenges.

That takes care of "monsters" and loot, all that's left is characters and levels. The setting is pretty defined in its stereotypes - the jerk, the popular guy, the jock, the nerd, the rebel - so that writes itself.

Easy. :D
 

Greenskin13

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Joined
Dec 5, 2002
Messages
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Chicago
DrattedTin used to write rogues for a living.

....

Someone get to work on that immediately.
 

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