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Interview Dungeon Siege 2 interviewing at GameSpot

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Dungeon Siege 2; Gas Powered Games

Some dude by the name of Daniel Achterman has done an <a href=http://www.gamespot.com/pc/rpg/dungeonsiege2/preview_6119687.html>interview</a> with <a href="http://www.gamespot.com/pc">Gamespot PC</a> about the game he's designing, Dungeon Siege II.<blockquote>DA: Without a doubt, the biggest request was for there to be <b>more for players to do.</b> Dungeon Siege was a party-based game, but you could only control one character in multiplayer, so it was a much simpler dynamic. Dungeon Siege II does two things on this front. First, it lets each player control multiple characters, so it brings that party-based dynamic in to multiplayer. Second, it gives players a lot more to do with each character. Players have a long list of spells to choose from at any given moment, and they have to use powers intelligently to keep up with their enemies. So Dungeon Siege II multiplayer really pulls them into the game.</blockquote>More? How about anything at all?
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,043
Location
Behind you.
You had to manually drink potions in Dungeon Siege! Though, any time you clicked the potion button, it applied to everyone in the party with half health or less so it was pretty uneventful.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
Drink potions? SIP potions! It's a whole different game, Saint! I'd happily pay full retail price for the next potion sipping simulator.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
If I wanna play a Hack n Slash RPG; I'll play Sacred.

That is all.
 

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