Spazmo
Erudite
Tags: Dungeon Siege 2; Gas Powered Games
Some dude by the name of Daniel Achterman has done an <a href=http://www.gamespot.com/pc/rpg/dungeonsiege2/preview_6119687.html>interview</a> with <a href="http://www.gamespot.com/pc">Gamespot PC</a> about the game he's designing, Dungeon Siege II.<blockquote>DA: Without a doubt, the biggest request was for there to be <b>more for players to do.</b> Dungeon Siege was a party-based game, but you could only control one character in multiplayer, so it was a much simpler dynamic. Dungeon Siege II does two things on this front. First, it lets each player control multiple characters, so it brings that party-based dynamic in to multiplayer. Second, it gives players a lot more to do with each character. Players have a long list of spells to choose from at any given moment, and they have to use powers intelligently to keep up with their enemies. So Dungeon Siege II multiplayer really pulls them into the game.</blockquote>More? How about anything at all?
Some dude by the name of Daniel Achterman has done an <a href=http://www.gamespot.com/pc/rpg/dungeonsiege2/preview_6119687.html>interview</a> with <a href="http://www.gamespot.com/pc">Gamespot PC</a> about the game he's designing, Dungeon Siege II.<blockquote>DA: Without a doubt, the biggest request was for there to be <b>more for players to do.</b> Dungeon Siege was a party-based game, but you could only control one character in multiplayer, so it was a much simpler dynamic. Dungeon Siege II does two things on this front. First, it lets each player control multiple characters, so it brings that party-based dynamic in to multiplayer. Second, it gives players a lot more to do with each character. Players have a long list of spells to choose from at any given moment, and they have to use powers intelligently to keep up with their enemies. So Dungeon Siege II multiplayer really pulls them into the game.</blockquote>More? How about anything at all?