Tags: Obsidian Entertainment; South Park: The Stick of Truth
<p>Gameinformer informs us about The South Park RPG by providing <a href="http://www.gameinformer.com/b/features/archive/2011/12/12/good-times-with-weapons-the-combat-of-south-park-the-game.aspx" target="_blank">this video feature</a>.</p>
<blockquote>
<p><span>Combine Obsidian Entertainment's extensive knowledge of RPG design with the personal gaming tastes of South Park's Matt Stone and Trey Parker and you end up with the combat mechanics of South Park: The Game. Taking cues from the Paper Mario series, the combat is a turn-based exercise that depends largely on the player's active and precise participation. Matt MacLean is the lead designer on the game and he sat down with us to talk about the tone of the overall game, the mechanics of combat, and what the South Park RPG has learned from Final Fantasy 7. </span></p>
</blockquote>
<p><span>Well, now that the playable class "Jew" has been revealed I'm inclined to correct my sales estimation from 10 million to, like, 15 million copies. </span></p>
<p> </p>
<p><em><span>Thanks to "</span><span>I sex to the Codex".</span></em></p>
<p>Gameinformer informs us about The South Park RPG by providing <a href="http://www.gameinformer.com/b/features/archive/2011/12/12/good-times-with-weapons-the-combat-of-south-park-the-game.aspx" target="_blank">this video feature</a>.</p>
<blockquote>
<p><span>Combine Obsidian Entertainment's extensive knowledge of RPG design with the personal gaming tastes of South Park's Matt Stone and Trey Parker and you end up with the combat mechanics of South Park: The Game. Taking cues from the Paper Mario series, the combat is a turn-based exercise that depends largely on the player's active and precise participation. Matt MacLean is the lead designer on the game and he sat down with us to talk about the tone of the overall game, the mechanics of combat, and what the South Park RPG has learned from Final Fantasy 7. </span></p>
</blockquote>
<p><span>Well, now that the playable class "Jew" has been revealed I'm inclined to correct my sales estimation from 10 million to, like, 15 million copies. </span></p>
<p> </p>
<p><em><span>Thanks to "</span><span>I sex to the Codex".</span></em></p>