Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
First, the IWD games weren't considered good when they were released, because they were compared to games like Fallout and Planescape: Torment. They are rated higher now because they are compared to all the shit that's been released since then.Volrath said:Not in Shannow's imaginary world.IronicNeurotic said:Shannow said:Actually Obsidian has always been Obsidian. It has never been Troika or even BIS, that is what people need to realize...Metro said:Obsidian hasn't been Obsidian for a decade. People need to realize this.
In b4 Ironically Ignorant: "No, no, no! In my imaginary world..."
That depends on how you define a company. It IS a fact that the majority of the big people from Post Fallout Black Isle ARE or WERE at Obsidian.
Also theres really not much difference between these two companies. (Except they were allowed to make (at least) RTWP rpgs)
Because let's be honest.
Fallout 2
Planescape Torment
Icewind Dale Series
ALL of those games were incredibly flawed too.
Second, a company isn't defined by people, but by its product(s), corporate goals, financial situation, market shares, etc.
BIS was a division of a publisher/developer. Obsidian is a small company that's not strong enough to stand on its own and "make games they want to play". As I said before, it is telling that their best work are the expansion packs (MotB, Dead Money), the only area where they are allowed to do what they want to do.
Interplay could afford to green-light (and publish) a game like Fallout. Or a game like PST. Obsidian can't. That's the difference.