Tags: Dungeon Siege 2
<A href="http://www.gamerswithjobs.com/">Gamers with Jobs</a> has a <A href="http://www.gamerswithjobs.com/index.php?module=News&func=display&sid=1168">little commentary preview</A> of <A href="http://www.gaspowered.com/ds2/">Dungeon Siege 2</a>. It's basically a back and forth dialogue between <b>Certis</b> and <b>Elysium</b> talking about the original and the upcoming sequel. Here's a bit from <b>Elysium</b>, because I can't trust <b>Certis</b> on the subject after his hype of the original:
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<blockquote><b>Elysium: </b>When I think back on Dungeon Siege, I usually remember liking it. Then I sit for a moment, and realize that, no, I didn’t actually like it. In fact, I stopped playing it after a dozen hours or so, finally bored with the whole exhausting endeavor. You see, I get confused because Dungeon Siege wasn’t exactly a bad game, nor was it a good game. It was, simply, an adequate game, not exactly a Diablo rip-off, and probably worse the wear for not just being a clone. For those who don't recall, Dungeon Siege's primary claim to fame was a contiguous world with no load times. For me, however, its claim to infamy was uninteresting story, cumbersome controls, poor AI, inventory management so overloaded that you actually had to have a pack mule, and a game that at times seemed to be playing itself.</blockquote>
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Hold on, <b>E</b>! I'm pretty sure <A href="http://www.microsoft.com/games/dungeonsiege/">Dungeon Siege</A> didn't <i>have</i> controls, let alone cumbersome ones!
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Then again, the main reason you needed a pack mule is because it was nearly impossible to find an item you could use. Either it was for another type of character than you were playing, or it was out of your skill range.
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Oh, and about the sequel, he continues with:
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<blockquote>Fortunately my first impression of Dungeon Siege II is that they've gotten rid of much that I didn't like about the first, and kept a lot of the touches that left me mistakenly under the impression that I actually liked the first one.</blockquote>
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So, yay? We'll see.
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<A href="http://www.gamerswithjobs.com/">Gamers with Jobs</a> has a <A href="http://www.gamerswithjobs.com/index.php?module=News&func=display&sid=1168">little commentary preview</A> of <A href="http://www.gaspowered.com/ds2/">Dungeon Siege 2</a>. It's basically a back and forth dialogue between <b>Certis</b> and <b>Elysium</b> talking about the original and the upcoming sequel. Here's a bit from <b>Elysium</b>, because I can't trust <b>Certis</b> on the subject after his hype of the original:
<br>
<br>
<blockquote><b>Elysium: </b>When I think back on Dungeon Siege, I usually remember liking it. Then I sit for a moment, and realize that, no, I didn’t actually like it. In fact, I stopped playing it after a dozen hours or so, finally bored with the whole exhausting endeavor. You see, I get confused because Dungeon Siege wasn’t exactly a bad game, nor was it a good game. It was, simply, an adequate game, not exactly a Diablo rip-off, and probably worse the wear for not just being a clone. For those who don't recall, Dungeon Siege's primary claim to fame was a contiguous world with no load times. For me, however, its claim to infamy was uninteresting story, cumbersome controls, poor AI, inventory management so overloaded that you actually had to have a pack mule, and a game that at times seemed to be playing itself.</blockquote>
<br>
<br>
Hold on, <b>E</b>! I'm pretty sure <A href="http://www.microsoft.com/games/dungeonsiege/">Dungeon Siege</A> didn't <i>have</i> controls, let alone cumbersome ones!
<br>
<br>
Then again, the main reason you needed a pack mule is because it was nearly impossible to find an item you could use. Either it was for another type of character than you were playing, or it was out of your skill range.
<br>
<br>
Oh, and about the sequel, he continues with:
<br>
<br>
<blockquote>Fortunately my first impression of Dungeon Siege II is that they've gotten rid of much that I didn't like about the first, and kept a lot of the touches that left me mistakenly under the impression that I actually liked the first one.</blockquote>
<br>
<br>
So, yay? We'll see.
<br>