Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Dungeon Siege 2; Gas Powered Games
Another Dungeon Siege 2 preview. This time it's <a href=http://www.gamingexcellence.com>Gaming Excellence</a>'s turn to convince us that <a href=http://www.gamingexcellence.com/pc/games/270/preview.shtml>DS2 is all you ever wanted in an RPG</a>. People with high expectations need not apply.
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<blockquote>Since the earliest text-based RPGs, combat has always been considered an integral element of gameplay. Dungeon Siege II doesn’t disappoint in this department. Players have a multitude of different weapons and armour to choose from when doing battle. As well, characters graduate to bigger and better weapons and magic spells according to their chosen specialty. The basic combat sequence itself is pretty simple. Players choose a formation for their party to take (useful in situations where you want everyone to attack one powerful enemy), equip their weapon of choice, and right-click the baddies they wish to attack. <u>From there, it’s really a matter of strategy and timing.</u> As heroes receive damage their health bar in the character panel shrinks. This is when it becomes crucial to have your characters drink health and mana potions found in little vials throughout the game to top up their physical and magical strength.</blockquote>I guess the strategy is to pick a potion to click on, unless it's also automatic.
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I like the last paragraph, here is a short version: It's a valuable addition to the RPG genre. It didn't really add anything, but the fucker is really long.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
Another Dungeon Siege 2 preview. This time it's <a href=http://www.gamingexcellence.com>Gaming Excellence</a>'s turn to convince us that <a href=http://www.gamingexcellence.com/pc/games/270/preview.shtml>DS2 is all you ever wanted in an RPG</a>. People with high expectations need not apply.
<br>
<br>
<blockquote>Since the earliest text-based RPGs, combat has always been considered an integral element of gameplay. Dungeon Siege II doesn’t disappoint in this department. Players have a multitude of different weapons and armour to choose from when doing battle. As well, characters graduate to bigger and better weapons and magic spells according to their chosen specialty. The basic combat sequence itself is pretty simple. Players choose a formation for their party to take (useful in situations where you want everyone to attack one powerful enemy), equip their weapon of choice, and right-click the baddies they wish to attack. <u>From there, it’s really a matter of strategy and timing.</u> As heroes receive damage their health bar in the character panel shrinks. This is when it becomes crucial to have your characters drink health and mana potions found in little vials throughout the game to top up their physical and magical strength.</blockquote>I guess the strategy is to pick a potion to click on, unless it's also automatic.
<br>
<br>
I like the last paragraph, here is a short version: It's a valuable addition to the RPG genre. It didn't really add anything, but the fucker is really long.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>