Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Jagged Alliance 3D (Not 3) Details Announced

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Tags: Jagged Alliance 3D; MISTLand

The sequel to the Jagged Alliance series is in development, according to an official announcement by Game Factory Interactive. The game is in development by <a href=http://www.mistgames.ru/eng/main.shtml>Mist Land South</a>, the creators of Alfa Antiterror and the underrated COPS 2170: The Power of Law (read our review <a href=http://www.rpgcodex.com/content.php?id=117>here</a>.). Here are the key features in Jagged Alliance 3D, which are, for some reason, oddly numbered:
<br>
<blockquote>Game action takes place in the western coast of Africa. There is arms race intensification and exacerbation of a situation in the region. One of local countries desires to be a member of a nuclear club, but had no access to resources to produce it. The country has financed the revolution in another one small country, which possessed that resource. Thus, there was established a special regime in this country and all its resources were crossed to the invaders. Ex-government of the occupied country contacts with a player and suggests interfering in the situation: to overthrow a government of conqueror regime and to restore the previous regime. As conqueror-country and player’s opportunities aren’t equal a player starts to wage guerilla warfare. But for all that the small country can’t conduct open operations in the most big and powerful country, as it is afraid of world community attention. Thus, a player acts in a role of a Che Gevara of the present. The game consists of number of missions that are the unification of united plot. Game contains ~20 missions, who include obligatory and several unnecessary missions. Passing unnecessary missions, the player lightens pass of obligatory missions for himself, what means that the more unnecessary missions of the episode the player passes, the more easier it will be for him to execute the main mission of the episode.
<br>
<br>
Each mission is a level, on which the team of player appears and executes the combat task. In the real-time mode the player can control team, which can be arranged of 6 fighters (max). Mission considers accomplished if all of the soldiers of the enemy are destroyed. For successful execution of the mission the player gets money. Team of the player gathers experience and grows over itself.
<br>
<br>
Between missions the player can hire/fire the mercenaries, can buy/sell the ammunition, choose the mission from available on given moment missions (all of non accomplished missions of episode are available simultaneously)
<br>
<br>
Main features runs-down:
<br>
1. Jagged Alliance, but in 3D (the game has been developed based on the well-known brand)
<br>
<blockquote>1. Skinned mesh animation with animation blending
<br>
2. Grass fields rendering
<br>
3. Optimized tree rendering system
<br>
4. SSE and HT support
<br>
5. Many-storied buildings
<br>
6. DX 9</blockquote>
<br>
1. Recognizable charismatic persons (the game uses mercenaries from previous JA titles)
<br>
2. Thrilling campaign with a lot of various missions
<br>
3. <font size=+1><b>Real-time gameplay with pause</b></font>
<br>
4. High interactivity of levels (destructible objects)
<br>
5. A lot of various weapons
<br>
6. Mercenaries are raising their parameters during gameplay
<br>
<blockquote>1. Using JA role-playing system</blockquote>
<br>
7. Various mission objectives
<br>
<blockquote>1. Destroy all enemies
<br>
2. Destroy specific enemies</blockquote>
<br>
8. Visual variety of battlefield theaters (mountains, plains, towns, beaches, etc...)
<br>
<blockquote>1. Mountains
<br>
2. Plains
<br>
3. Towns
<br>
4. Beaches</blockquote>
<br>
9. Various difficulty settings – from casual to hardcore.
<br>
<blockquote>1. Easy (enemies ain't accurate)
<br>
2. Normal (enemies have normal accuracy)
<br>
3. Hard (enemies are very accurate)</blockquote>
<br>
10. Gameplay is dynamic and not turning into a boring routine
<br>
<blockquote>12. Ja2 interface (ui), adopted for real-time mode</blockquote>
<br>
12. <b>JA2 20 missions</b> (Campaign)
<br>
<blockquote>1. 12 core missions
<br>
2. 8 additional missions</blockquote>
<br>
13. 12 unique enemies' models (unique models can be modified by various heads, headwear, weapons)
<br>
14. 30 unique mercenaries (12 unique models, which are modified by skin color, unique heads, unique hairs, and other details)
<br>
15. 3 tile sets, which are used to create buildings (town, country, military)
<br>
16. More than 100 large unique objects for levels (from cruiser to tub, from hangar to toilet)
<br>
17. More than 40 kinds of flora (4 unique nature zones: mountains, plains, beaches, jungle)
<br>
18. More than 100 kinds of furniture (office, military, town, country, palace)</blockquote>
<br>
You can view some early screenshots of the game <a href=http://www.bluesnews.com/screenshots/games/ja3d/20050412/ja3d-skr.shtml>here</a>, and <a href=http://www.ag.ru/gallery/13752>here</a>. It doesn't look half bad, but on the other hand: <b>Real-time gameplay with pause</b>.
<br>
<br>
Meh.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Why do they do this? Don't they know that the only companies that have ever managed to successfully create a game with pause & play are BioWare and Black Isle Studios? There's countless other ripoffs that achieved quite the opposite.

This whole thing smells of UFO: Aftermath.
 

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,843
Location
California
Why even use the JA name? They could of just made the same thing with a different name because it wouldnt be anything like JA.
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
More game industry necrophilia. If they stopped skull-fucking the corpses of the games we loved and started working on their own original games it would go down a whole lot better.
 

merry andrew

Erudite
Joined
Jan 17, 2004
Messages
1,332
Location
Ellensburg
I'm wondering how much of the JA2 combat system they're gonna lose with real-time. The interface looks pretty familiar, so I'm hopeful.

Maybe it's actually 'real-time with pause' and not the 'pausable phase-based' that everyone is familiar with... I don't think I've seen that, although I haven't played The Fall. I dunno, if the 'real-time' wasn't 'phase-based', then maybe it would be fun? Pausing combat in KOTOR and issuing a command, only to see the characters wait until their next execution phase to carry out the command, kinda makes the 'real-time' thing laughable.
 

Deacdo

Liturgist
Joined
Oct 24, 2004
Messages
585
In all honesty, even if the game was TBed I doubt they could do a good job.

I'm not convinced the game will be pause n' play at this point. They could just be referring to outside of combat (just like in JA2). The translation is bad.

It would be a pretty amazing lapse in judgement even for these guys if they made the game RT or phased (or whatever) with pause. Even Sirtech, who were 100X the developer Myst will ever be, gave up on that scenario.

EDIT: A Strategy First rep says the article is wrong and that JA3D and JA3 are both going to be turn-based.

http://www.strategyfirst.com/forum/cgi/ ... 7;t=000134

"Wow, what is that again?

I often said that JA is a turn based game and that there is no plan right now to turn out a real-time JA game. Will there ever be one? Maybe but not with 3D and not with 3.

Now, if everybody keep on insisting that it should be real-time, perhaps I could change my mind"
 

Slaytanic

Educated
Joined
Mar 29, 2005
Messages
89
What the fuck is wrong with people.
Seriosly.
Sometimes I think their all monkeys up there.
Or maybe It's Satan who's running the show.

So many games that I love got ass-raped so hard. I'm getting so sick of this.
It's like watching someone really close to you die over and over again.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom