Tags: Neverwinter Nights
<a href="http://www.bjorn3d.com/">Bjorn3D</a> has released their editor's picks for best and worst of 2002. In the <A href="http://www.bjorn3d.com/_preview.php?articleID=96&p=193">Best Games</a> thing, not much of a surprise, one of them picked <A href="http://nwn.bioware.com">Neverwinter Nights</a>. Here's what he said:
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<blockquote><b>General Tso</b> - <i>NeverWinter Nights</i>. I have to admit this was pretty much everything it promised to be. NWN was a very good interpretation of the 3rd Edition D&D rules for the PC. It provided a great mix of good, solid gameplay with impressive graphics all while staying true to the flavor and feel of traditional D&D. While I haven't had as much time to play multi-player as I'd like, I found that in addition to a solid single player game NWN offers a great interface for network gaming as well. <u>It really moves the old pen and paper D&D game to a new level when you can actually sit down with party of adventurers over the PC and see the world that you're exploring.</u>
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Even more than just a good basic game, you actually get a game system that offers almost unlimited play options due to the included module toolset and the continued support from Bioware. There are literally thousands of free community modules being put out as well as new Bioware content so the <u>only limit on what you can do with NWN is your free time and availability</u>.</blockquote>
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That's really not the only limit, is there? There's quite a few nice, hard coded things that limit it.
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Spotted this at <A href="http://www.ve3d.com">VoodooExtreme</a>.
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<a href="http://www.bjorn3d.com/">Bjorn3D</a> has released their editor's picks for best and worst of 2002. In the <A href="http://www.bjorn3d.com/_preview.php?articleID=96&p=193">Best Games</a> thing, not much of a surprise, one of them picked <A href="http://nwn.bioware.com">Neverwinter Nights</a>. Here's what he said:
<br>
<br>
<blockquote><b>General Tso</b> - <i>NeverWinter Nights</i>. I have to admit this was pretty much everything it promised to be. NWN was a very good interpretation of the 3rd Edition D&D rules for the PC. It provided a great mix of good, solid gameplay with impressive graphics all while staying true to the flavor and feel of traditional D&D. While I haven't had as much time to play multi-player as I'd like, I found that in addition to a solid single player game NWN offers a great interface for network gaming as well. <u>It really moves the old pen and paper D&D game to a new level when you can actually sit down with party of adventurers over the PC and see the world that you're exploring.</u>
<br>
<br>
Even more than just a good basic game, you actually get a game system that offers almost unlimited play options due to the included module toolset and the continued support from Bioware. There are literally thousands of free community modules being put out as well as new Bioware content so the <u>only limit on what you can do with NWN is your free time and availability</u>.</blockquote>
<br>
<br>
That's really not the only limit, is there? There's quite a few nice, hard coded things that limit it.
<br>
<br>
Spotted this at <A href="http://www.ve3d.com">VoodooExtreme</a>.
<br>