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- Oct 21, 2002
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Tags: Brian Fargo, InXile Entertainment; Liz Danforth; Wasteland 2
Brain Fargo answered a few community questions over at No Mutants Allowed. The questions cover multiplayer, DLC and the ever-popular quest compass.
Fargo doesn't like day-0 DLC:
Also, don't forget to check out our own recent Q&A here.
But wait..! There's more!
Liz Danforth writes on her blog about her experience writing Highpool for Wasteland, and how she will make an area in Wasteland 2 at least as emotionally engaging:
Brain Fargo answered a few community questions over at No Mutants Allowed. The questions cover multiplayer, DLC and the ever-popular quest compass.
Fargo doesn't like day-0 DLC:
Will the game contain any form of day-one or small DLC (not expansion pack-sized ones post-release)?
Hell no there won't be day one DLC... everything is going to the game as it should be. I feel like I've been taken advantage of in other games in which they tried to sell me stuff that was already completed. This isn't a free to play model. Now of course I might insist on a red boots DLC pack for fun.
Hell no there won't be day one DLC... everything is going to the game as it should be. I feel like I've been taken advantage of in other games in which they tried to sell me stuff that was already completed. This isn't a free to play model. Now of course I might insist on a red boots DLC pack for fun.
Also, don't forget to check out our own recent Q&A here.
But wait..! There's more!
Liz Danforth writes on her blog about her experience writing Highpool for Wasteland, and how she will make an area in Wasteland 2 at least as emotionally engaging:
Right now, it looks like I’ll be doing just a little in the new game, but at least one map. Expect a worthy successor to Highpool. Expect me to jack around with your emotions and expect your decisions to have consequences. I know more about games and game design than I did then, and I’d like to think I’m at least as creative today as I was then, if not more so.