Sol Invictus
Erudite
Tags: Dungeon Siege 2; Gas Powered Games
Here's something that will feel right at home with a lot of users at the Codex, an actual, honest to god <a href=http://previews.gaminghorizon.com/media2/1114567579.41.html>cynical preview</a> of Dungeon Siege II, a divergence from the usual flattery contained in most of the previews we've seen to date, but his standpoints are however... flawed. A snippet:
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<blockquote>When it comes to actually attacking the enemy, I had a bit of a spat with the game. In order to keep attacking a monster, you must click and HOLD the right mouse button. Why? How come I can’t just click that I want to attack the monster and have my character keep attacking until its dead? With as many monsters as DSII has you fighting (a lot of times I pulled like 12 monsters and couldn’t help it), you too will most likely begin to hate this little requirement. Since I’ve become so used to playing other RPG games where your character doesn’t stop attacking until you tell her to, or the monster is dead (such as KotOR and WoW), it was a real pain in the ass to have to say, “Oh yeah, I’ve got to hold it down – that’s why I’m just standing there watching my group die.†Yes, I actually said that out loud… a lot.</blockquote>
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Well, I can't say I agree with his assessment, because I don't. If anything, Dungeon Siege II <b>benefits</b> from that degree of interaction, which is a genuine step up from the screensaver of the original game, and is much closer to a Diablo-like experience than anything else. I actually like having to hold the button. It lends a degree of immersiveness that puts the player -in- the game, rather than relegating him to the role of a passive observer.
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Let me put it this way: Blizzard could just as easily have automated the combat in Diablo and Diablo II, but they didn't. With good reason.
Here's something that will feel right at home with a lot of users at the Codex, an actual, honest to god <a href=http://previews.gaminghorizon.com/media2/1114567579.41.html>cynical preview</a> of Dungeon Siege II, a divergence from the usual flattery contained in most of the previews we've seen to date, but his standpoints are however... flawed. A snippet:
<br>
<blockquote>When it comes to actually attacking the enemy, I had a bit of a spat with the game. In order to keep attacking a monster, you must click and HOLD the right mouse button. Why? How come I can’t just click that I want to attack the monster and have my character keep attacking until its dead? With as many monsters as DSII has you fighting (a lot of times I pulled like 12 monsters and couldn’t help it), you too will most likely begin to hate this little requirement. Since I’ve become so used to playing other RPG games where your character doesn’t stop attacking until you tell her to, or the monster is dead (such as KotOR and WoW), it was a real pain in the ass to have to say, “Oh yeah, I’ve got to hold it down – that’s why I’m just standing there watching my group die.†Yes, I actually said that out loud… a lot.</blockquote>
<br>
Well, I can't say I agree with his assessment, because I don't. If anything, Dungeon Siege II <b>benefits</b> from that degree of interaction, which is a genuine step up from the screensaver of the original game, and is much closer to a Diablo-like experience than anything else. I actually like having to hold the button. It lends a degree of immersiveness that puts the player -in- the game, rather than relegating him to the role of a passive observer.
<br>
<br>
Let me put it this way: Blizzard could just as easily have automated the combat in Diablo and Diablo II, but they didn't. With good reason.