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Preview More Hellgate details & coverage

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Flagship Studios; Hellgate: London

Three more sites have joined the Hellgate previews marathon: <a href=http://www.actiontrip.com/previews/hellgatelondon.phtml>ActionTrip</a>, <a href=http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=116633>Computer Video Games</a>, and <a href=http://www.gaming-age.com/cgi-bin/previews/preview.pl?sys=pc&game=hellgate_london>Gaming Age</a>
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<blockquote><b>ActionTrip</b>:
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Although visuals will be this game's forte, Hellgate: London promises to offer us quite enough food to chew on apart from that. The game does play in a linear fashion, but we are not to expect Diablo-like linearity. You will be forced to follow a certain path, but it's the random sidequests, as well as different monster and loot locations, which will make every single gaming experience differ. Randomly generated landscapes and paths, as in Diablo II, should serve for making the game more interesting and adding to its replay value. Roper insists a great deal of randomization will be included in the game, and while the quests will follow the main storyline or be directly involved in the story they should be complex enough to provide you with a unique experience every time. Choosing specific quests may take you to different paths, leading to different outcomes. Simple quests that will include going from point A to point B in order to fetch something for somebody won't be an option</blockquote><blockquote><b>CVG</b>:
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According to the reports, the main storyline is mission-driven and branching, which hints at multiple endings, and sub-/random missions that extend the life of the single-player part of the game will additionally be present. Expect to be battling both above and below London ground - all looking pleasingly post-apocalyptic we're sure - employing... Yes of course, kick-ass firepower!</blockquote><blockquote><b>Gaming Age</b>:
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Hellgate: London combines the depth of role-playing games and action of first-person titles, while offering infinite playability with randomly created levels, items, and events. The player creates a heroic character, completes quests, and battles through innumerable hordes of demons to advance through experience levels and branching skill paths.</blockquote>
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In unrelated news, ActionTrip's Babe of the Day looks kinda hot.
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Balor

Arcane
Joined
Dec 29, 2004
Messages
5,186
Location
Russia
Hellgate: London combines the depth of role-playing games and action of first-person titles.
Fast-paced action wil scare away hardcore roleplayers, and too much dialogue - hardcore mouseclickers. :D
Well, will see how it works out.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
The game won't have much in terms of dialogue though I'm sure there will be some epic storyline. It's aimed towards the Diablo crowd.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Balor said:
Hellgate: London combines the depth of role-playing games and action of first-person titles.
Fast-paced action wil scare away hardcore roleplayers, and too much dialogue - hardcore mouseclickers. :D

Well, when they say "roleplaying depth" it's quite possible they're just talking numbers and customization, not really extensive dialogue, and if that is the case, it won't scare them away.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Yeah, they're talking about character building, customization and stuff like that, not dialogue. IMO PS:T was more of an adventure game than an RPG.
 

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