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Preview Hellgate exclusive preview at GameSpy

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Flagship Studios; Hellgate: London

<a href=http://www.gamespy.com>GameSpy</a> has posted a 4-page ubar exclusive <a href=http://pc.gamespy.com/pc/hellgate-london/613487p1.html?fromint=1>preview</a> of <b>Hellgate London</b>, a game that will be a good example of why Diablo gameplay wouldn't work in first person mode.
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<blockquote>All talking aside, it was time to fire this sucker up (no pun intended) and experience the carnage firsthand. The first thing we noticed once we sat down with the game is that the controls are intuitive to anyone who's played first-person games on the PC: running, strafing, jumping, firing... it all felt natural. And the game engine had a great framerate, even at this relatively early stage in development, despite the hordes of creatures on the screen or the massive explosions we were dishing out.
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The only playable character class at this point is the Templar, an armored modern-day knight descended from the Knights Templar of old. Templar characters are built for close-quarters combat. They have lots of abilities for moving quickly and jumping in or out of a fight. Their main source of power is something called "vengeance," which builds up as you take physical damage at close quarters. You could expend vengeance doing special moves.
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I quickly discovered that my favorite weapons were a pair of explosive handguns that quickly shot fireballs in a wide spread. I tucked one in each hand and before long was able to outfit them with fuel that increased their damage. I set up my left mouse button to fire both at once. In Hellgate you don't have to worry about running out of ammo, so I could run rampant through the city ushering forth a stream of fiery death.</blockquote>
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Sounds boring. Then again, most of you are crazy about Guild Wars, so yay! AWESOME!!! I CANT WAIT TO PLAY THIS GAEM!!!
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Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,990
Guild Wars > Diablo/Hell series.

I've alreayd played more of GW than I have of Diablo.

It wins. :cool:
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,642
article said:
"running, strafing, jumping, firing... it all felt natural....In Hellgate you don't have to worry about running out of ammo, so I could run rampant through the city ushering forth a stream of fiery death."

Damn, brings back good old Nethack memories.
 

Surlent

Liturgist
Joined
Jul 21, 2004
Messages
825
Hey VD, you should really give GW a chance. It deserves at least a shot.
That said can't wait to see more of this Roper's new project.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
almondblight said:
article said:
"running, strafing, jumping, firing... it all felt natural....In Hellgate you don't have to worry about running out of ammo, so I could run rampant through the city ushering forth a stream of fiery death."

Damn, brings back good old Nethack memories.

Well, the best part is that all the straffing and jumping you do probably won't matter if they use a to-hit system like they're claiming. It might make the dufus that played the demo feel better about his Counter Strike skills, but that's about it in a to-hit system.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Nobody's calling it innovation. Let's just say there's a new TV show, it's about lawyers. Whether it sucks or if it's good doesn't really matter. Someone insults it for being 'INNOVATIVE OMG', even though it never claimed to be anything but a lawyer show. Huh.

Yeah, that straw man argument really flies.
 

space captain

Liturgist
Joined
Jun 18, 2004
Messages
343
Location
U. S. of Fuckin' A. ...and dont forget it or we'l
NEW GAMES NEED TO INNOVATE

that is the point of making something "new" - get it?

Is Hellgate a sequel?? Is it trying to copy the game mechanics of something else or is it trying to introduce new mechanics??

are you trying to tell me they ARENT trying to be innovative?? They just randomly came up with the idea for a first person RPG with auto-lock targeting and randomly created levels, massive loot, upgradeable weapons, etc?

yeh - you're a fucking genius
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,990
"NEW GAMES NEED TO INNOVATE"

No they don't. Only a moron thinks that. New games (or old games) just need to be good and fun. If they 'innovate' that's ok. Innovation, for the most part, is overrated espicially for games in the 21st century.

Idiot.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Looks and sounds like a lot of fun. I wonder if they'll manage to not make the randomn areas look and feel too samey or spliced together. The action sounds alot like the way vampire played, stats under the hood and some nice fps action to see.

This game has me intrigued.
 

Calis

Pensionado
Joined
Jun 15, 2002
Messages
1,834
Volourn said:
"NEW GAMES NEED TO INNOVATE"

No they don't. Only a moron thinks that. New games (or old games) just need to be good and fun. If they 'innovate' that's ok. Innovation, for the most part, is overrated espicially for games in the 21st century.

Idiot.
Shit, Volourn finally got something right. I hate it when that happens.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
I'd like old space captain here to name a single first person roguelike that's been developed in the past 10 years that had a proper budget, besides. There's certainly been spatterings of the various features contained in Hellgate London, but never a compilation of them. Sure, we've had similar character development in Diablo 2 (patch 1.10 synergies), upgradeable weapons and mods in Deus Ex, auto-targetting in Freelancer, and randomly generated levels in the countless roguelikes, and of course multiplayer coop in Guild Wars, but when was the last time somebody took all of these little things and put them altogether in one neat, awesome little package?

Oh, and for the record, new games don't need to innovate. They just need to be fun, and being fun is a great way for a game to feel 'fresh' rather than a kind of 'innovative experience' that feels 'stale' after a couple of hours when the 'innovation' wears off. Take Black & White for example, one of the most 'innovative' games in years, that grew stale after an hour of play.

There are, however, exceptions. I've high hopes for Will Wright's Spore. If only because he isn't Peter Molyneux.
 

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