Eh, I wish it wasn't so combat heavy. I like the setting - I'm Chinese and... well even besides that, there are not a lot of games that are set in Asia besides Jade Empire and crappy free MMOs. I like the forging system - very unique, sometimes useful - and the five elements system gets you more involved into the item-buying/equipping process.
I'm ambivalent about the combat. The system is okay, just annoying to have to click on each character's little portrait in order to control them and tell them to use a different skill. Why can't I use a hotkey? But anyways, it wouldn't be so bad if there were just one or two strategic fights per hour or so... but then between towns you get randomly attacked, where then you have to fight like 20 or 30 enemies sprinkled throughout the area. And there is no map of the random encounter so you basically have to explore the whole area in order to find a tiny little exit. Got to a point where I just autoattacked because it was too tedious to switch between characters and switch skills.
I was level 12, maybe 7 or 8 hours into the game, when I got my 5th (or more!) random encounter. I explored almost the whole map, of course having to fight at least 15 enemies already, when during one fight I didn't notice that one of my NPCs was being attacked and got killed (usually the sprites aren't that unclear... but I looked around and I couldn't find the enemy). So I reloaded, and was wayy back in the beginning of the area because somehow the rest of my quicksaves didn't register(??). Well, didn't feel like reclearing the instance, and the save this one was at least an hour behind, and I had done a long and tedious backtracking quest inbetween. The story didn't really interest me, the quests weren't really complex enough, and I didn't feel like playing just to level up and get lewts, so I uninstalled the game.
I would give the game maybe a 6/10. The mechanics are nice and somewhat distinct from other games, and the setting is unique. But I feel that they didn't reach their potential. Like I showed, the combat mechanics would be fun for smaller, more tactical, encounters, but just managed to be tedious with the waves of enemies the game decided to give you instead. The setting is unique, but there were only 1 or 2 quests per town/city and they were too simple. Even the long and complex one I just did really just meant a lot of backtracking and sitting there for 5 minutes while my NPCs navigated the town back and forth. I could even say the crafting wasn't all that great - very good mechanic on paper, yes, but it turned out that they were far inferior to looted/bought equipment so my crafted items were nothing more than extra gold.