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Preview South Park: The Stick of Truth Preview at Game Informer

Crooked Bee

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Tags: Obsidian Entertainment; South Park: The Stick of Truth

Game Informer has penned the first preview of Obsidian's South Park: The Stick of Truth based on their impressions during the E3 show-off, and it even has a short description of gameplay. Nothing unexpected about it, though:

*** is granted with a wooden weapon known as the Sword of Solace, and Cartman sets him or her on a quest towards the Kingdom of City Wok for a serving of Kung Pao chicken. Unfortunately, ***’s first objective is interrupted by an unexpected elf attack on Cartman’s kingdom.

Children dressed as elves are bullying Cartman’s friends and urinating in his Pool of Vision, granting *** with the perfect opportunity to prove himself. A battle breaks out, and it immediately resembles the timed encounters of Paper Mario and the Mario & Luigi series. Attacks like the swing of a baseball bat will become more powerful if a meter is stopped at the right moment, and special items like the “revive taco” can be utilized if one of your allies falls in battle.

Once the elves were taken care of, the demo shifted to an entirely new area. Vampire kids have set up shop in the cemetery, and Cartman and the new kid are ready for a fight. A boss character surrounded himself with lackies, which Cartman promptly took out with his flame-assisted fart attack. The new kid took care of stragglers with his Vibroblade sex toy weapon and “Dragon’s Breath” sparkler attack, which was followed by a summon of Mr. Slave. Once Mr. Garrison’s “pet” was selected, he jumps directly on top of a selected enemy. If you’ve seen the Paris Hilton episode of the show, you can probably guess what happens next. The player is tasked with jamming the A button to “get ‘em in there,” which means exactly what you think it does. Once the enemy is fully enveloped in his new tomb, Mr. Slave sheepishly walks out of frame. A standard RPG end-battle screen pops up, granting the player with more XP, gold, and the progression from “***” to “Butthole.”​

Sounds like some, ahem, deep character development going on there.
 

Azalin

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Once the elves were taken care of, the demo shifted to an entirely new area. Vampire kids have set up shop in the cemetery, and Cartman and the new kid are ready for a fight. A boss character surrounded himself with lackies, which Cartman promptly took out with his flame-assisted fart attack. The new kid took care of stragglers with his Vibroblade sex toy weapon and “Dragon’s Breath” sparkler attack, which was followed by a summon of Mr. Slave. Once Mr. Garrison’s “pet” was selected, he jumps directly on top of a selected enemy. If you’ve seen the Paris Hilton episode of the show, you can probably guess what happens next. The player is tasked with jamming the A button to “get ‘em in there,” which means exactly what you think it does. Once the enemy is fully enveloped in his new tomb, Mr. Slave sheepishly walks out of frame. A standard RPG end-battle screen pops up, granting the player with more XP, gold, and the progression from “***” to “Butthole.”

:hmmm:

I assume Jaesun just preordered the the CE
 

Duraframe300

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The *press A to do stuff* thing is discouraging, but I somehow expected it. (Due to the battle systems nature)
 

Stinger

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Yeah this is how paper mario's combat system works. You mash buttons or time hits as a means of substituting for dice rolls.

It's kind of annoying since it means as long as you are good at that stuff you can dodge or deal max damage off every turn but it's kinda fun in a casual kind of way.
 

Roguey

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Game Informer can't print the word "douchebag" because it's a magazine for children. :lol:
 

Shannow

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While I don't think Obsidian should waste their time making a South Park game (at least not if they ever want to prove that they want to make good (role playing) games), the game itself looked quite good.
But the gameplay sounds fucking atrocious. Obsidian going to obsidian...meh
 

Stabwound

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Obsidian these days takes what they get. Making a South Park game might be an embarrassment, but it puts food on their tables. I have no real interest in this unless it surprisingly turns out to be a fun RPG (it won't) but maybe it will give them funds to do something they actually want to do, not something they would be stupid to turn down but don't enjoy.
 

hiver

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When was the last time we had actually funny satirical RPG?
 

Stinger

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Apart from the penis jokes Old World Blues was actually pretty funny.
 

hiver

Guest
didnt play it.
Still...wasnt that a DLC?

I meant the whole game, made with that purpose from the get go. Satire too, not just humor.
Looks great and like it will have some hilariously good gameplay too....

man i wish there was more to dialogue options :lol:
 
In My Safe Space
Joined
Dec 11, 2009
Messages
21,899
Codex 2012
Obsidian these days takes what they get. Making a South Park game might be an embarrassment, but it puts food on their tables. I have no real interest in this unless it surprisingly turns out to be a fun RPG (it won't) but maybe it will give them funds to do something they actually want to do, not something they would be stupid to turn down but don't enjoy.
That's how much they don't enjoy South Park:
http://fallout.wikia.com/wiki/Fallout_cultural_references#South_Park
http://fallout.wikia.com/wiki/Fallout_2_cultural_references#South_Park
 

hiver

Guest
Hot damn! cheezy poofs! thats what those were! hah!

hot damn... they still keep giving... after all these years...

:cries:
 

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