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Game News Sneak Peek of Grimrock's Dungeon Editor

catfood

AGAIN
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Looks pretty much what I expected it to. Seems easy enough to use so far.

Now all we need to do is brace ourselves for endless DM and EOTB remakes.
 

evdk

comrade troglodyte :M
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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
I hope that the transcript was made by a computer, because otherwise they should probably stop drinking paint thinner.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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Serpent in the Staglands Dead State Torment: Tides of Numenera
does it have wall placement on both sides of a wall, like frua did? am at work and can't really watch it...
 

Micmu

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Good news. Now I want a 50-level dungeon...
Or maybe I'll make one. I hope it will be possible to add new textures and possibly creatures. I have big plans!
 

sea

inXile Entertainment
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Looks excellent. I'll definitely be making a dungeon or two myself.
 

Arpad

Educated
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Jan 27, 2012
Messages
248
Looks fine. Seems there's a possibility to work with illusionary walls in the game at least from thje forum posts. Maybe I should make that dream dungeon out of CSB and Uukrul. Or hire Prosper to design creatures for Curse of Dragor fan mod.
 

Mother Russia

Andhaira
Andhaira
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Codex 2013
The possibilities are way too limited for it to be interesting. Jeff Vogel had a good post about this a few months ago.

Indeed. The game is too narrow in focus to benefit from modding. Instead of an editor they should work on cooperative play perhaps.

Fuck you.

Also, I do agree they should NOT release any editor, but should instead use it to make more quality DLC errr I mean expansion packs. I for one would like to see outdoor areas, more classes, more feats, more spells, and shit like that.
 

shihonage

DEVELOPER
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Bubbles In Memoria
The possibilities are way too limited for it to be interesting. Jeff Vogel had a good post about this a few months ago.

Indeed. The game is too narrow in focus to benefit from modding. Instead of an editor they should work on cooperative play perhaps.

Fuck you.

Also, I do agree they should NOT release any editor, but should instead use it to make more quality DLC errr I mean expansion packs. I for one would like to see outdoor areas, more classes, more feats, more spells, and shit like that.

So we agree then.

P.S. fuck you
 

Tolknaz

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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
The possibilities are way too limited for it to be interesting. Jeff Vogel had a good post about this a few months ago.

I disagree. Even realtime grid based games of old were quite different from each other. I'm quite sure Almost Human could add a whole slew of tricks like outdoor environments, different rules or a turn-based combat system to the engine if they really wanted and that would expand their prospects even more.
 

Fens

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the only thing you'd need for outdoor levels with that kind of level structure is a new tileset (see lands of lore 1 for examples). according to the video they're already including three tilesets with the editor, so including a new one should at least be technically possible. just depends on how much work they're (or you're) willing to put in to make it.
 

Tolknaz

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Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
the only thing you'd need for outdoor levels with that kind of level structure is a new tileset (see lands of lore 1 for examples). according to the video they're already including three tilesets with the editor, so including a new one should at least be technically possible. just depends on how much work they're (or you're) willing to put in to make it.
Well, i don't think it will be quite as easy. What about the sky and lighting system? Not to mention the way LoL did it (trees painted as a wall texture) would look like ass in such a high resolution. At the very least each forest wall square would need to be a tree model or a stack of them.
 

Fens

Ford of the Llies
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pitcairn
the only thing you'd need for outdoor levels with that kind of level structure is a new tileset (see lands of lore 1 for examples). according to the video they're already including three tilesets with the editor, so including a new one should at least be technically possible. just depends on how much work they're (or you're) willing to put in to make it.
Well, i don't think it will be quite as easy. What about the sky and lighting system? Not to mention the way LoL did it (trees painted as a wall texture) would look like ass in such a high resolution. At the very least each forest wall square would need to be a tree model or a stack of them.
which is where the bit "just depends on how much work they're (or you're) willing to put in to make it." comes into play, i guess...
 

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