Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Chronicles of Ny, The; ClownKeep
<a href=http://www.clownkeep.com/>Clownkeep</a> has announced that <a href=http://www.rpgcodex.com/gamedetails.php?id=250>The Chronicles of Ny</a>, an episodic indie RPG, is cancelled due to "life coming at the development team hard", whatever that means.
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<blockquote>Well, everyone, it's been a while since you last had an update from the ClownKeep team. It's with a heavy heart that we have to report that the team has decided to fade into the background of Indie Game Development for a while. Working on The Chronicles of Ny was a great learning experience, one that NONE of us will walk away from empty handed. Unfortunately, there comes a point when life comes at you hard... and despite your passions, you have to get your priorities straight. Everyone on the ClownKeep team has done an excellent job in their roles, and it is not due to a lack of hard work or a loss in any persons' drive that the current project will not be finished.
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ClownKeep will not be gone forever, though, mind you. Rather, we've decided to go on hiatus for a time until life has settled down enough that we can afford to get back to our hobbies again. All of us have full time jobs that keep us supported and, most importantly, families that we need to take care of. There will come a day when the pressures of life have eased up and we'll meet up again to talk about 'this project or that'... and then the suggestion to awaken ClownKeep will be brought up and the gleam in our eyes will return.</blockquote>
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Considering that nothing specific was revealed, and the key concept was interacting with the party members, can't say I'm surprised. The effort is appreciated though.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.clownkeep.com/>Clownkeep</a> has announced that <a href=http://www.rpgcodex.com/gamedetails.php?id=250>The Chronicles of Ny</a>, an episodic indie RPG, is cancelled due to "life coming at the development team hard", whatever that means.
<br>
<br>
<blockquote>Well, everyone, it's been a while since you last had an update from the ClownKeep team. It's with a heavy heart that we have to report that the team has decided to fade into the background of Indie Game Development for a while. Working on The Chronicles of Ny was a great learning experience, one that NONE of us will walk away from empty handed. Unfortunately, there comes a point when life comes at you hard... and despite your passions, you have to get your priorities straight. Everyone on the ClownKeep team has done an excellent job in their roles, and it is not due to a lack of hard work or a loss in any persons' drive that the current project will not be finished.
<br>
<br>
ClownKeep will not be gone forever, though, mind you. Rather, we've decided to go on hiatus for a time until life has settled down enough that we can afford to get back to our hobbies again. All of us have full time jobs that keep us supported and, most importantly, families that we need to take care of. There will come a day when the pressures of life have eased up and we'll meet up again to talk about 'this project or that'... and then the suggestion to awaken ClownKeep will be brought up and the gleam in our eyes will return.</blockquote>
<br>
Considering that nothing specific was revealed, and the key concept was interacting with the party members, can't say I'm surprised. The effort is appreciated though.
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>