Tags: Hellgate: London
<A href="http://pc.ign.com/">IGN</a> has posted <A href="http://pc.ign.com/articles/624/624502p1.html">a dev diary</a> featuring some artist guy working on <a href="http://www.hellgatelondon.com">Hellgate London</a>. Here's a bit about third person and melee:
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<blockquote>Getting the third-person character in the game was kind of an obsession for me since we started this project. Personally, I like to see the character I'm playing on the screen, and I also knew that melee combat would only really come together with a third-person view. I knew that to sell the idea, it had to be done right, and for this to happen, a lot of pieces had to come together at the same time. The showing at E3 represented a convenient milestone for this, and honestly, it was past due. The whole process of getting this first character up and running was over a year in the making!</blockquote>
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I tend to agree. If I can't see my character, I'm not happy.
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Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
<A href="http://pc.ign.com/">IGN</a> has posted <A href="http://pc.ign.com/articles/624/624502p1.html">a dev diary</a> featuring some artist guy working on <a href="http://www.hellgatelondon.com">Hellgate London</a>. Here's a bit about third person and melee:
<br>
<blockquote>Getting the third-person character in the game was kind of an obsession for me since we started this project. Personally, I like to see the character I'm playing on the screen, and I also knew that melee combat would only really come together with a third-person view. I knew that to sell the idea, it had to be done right, and for this to happen, a lot of pieces had to come together at the same time. The showing at E3 represented a convenient milestone for this, and honestly, it was past due. The whole process of getting this first character up and running was over a year in the making!</blockquote>
<br>
I tend to agree. If I can't see my character, I'm not happy.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>