Tags: Icewind Dale 2
Like the title says, <a href="http://rpgdot.com">RPGDot</a> has posted their <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=437">review</a> of <A href="http://www.blackisle.com">BIS</a>'s latest incarnation of the <i>Infinity Engine</i>, <a href="http://icewind2.blackisle.com">IWD2</a>. The overall score was <b>82%</b>, saying basically that it's a whole lot of combat, with a mix of good and bad puzzles thrown in to give your spacebar a rest. Here's an slice:
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<blockquote>However... I must confess that, especially nearing the endgame when the party is severely overpowered and you're losing one or two people per fight if you're not careful, the insane combat overpowered my enjoyment of the story. It was partly my fault, I know. My characters were built for roleplaying reasons (mistake!), not maximum efficiency (though I had all the bases covered... 3 fighting types, a rogue, a cleric, and a mage). Let's just say if I played again I'd take all evil characters and do a few things differently. There was more than one instance where I bulled through only because I believe in completing a game before writing a review for it. Still, it's tempting to go through it again with a different party to see if things change much... I know the dialogue will. I get the impression that if you really liked Icewind Dale 1 and you liked the rules used in Neverwinter Nights that you'll really enjoy the game.</blockquote>
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Oddly enough, the <b>Control</b> part of <a href="http://icewind2.blackisle.com">IWD2</a> got a <b>90%</b>.. Isn't pathfinding part of <i>control</i>?
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Naturally, this was spotted over at <a href="http://rpgdot.com">RPGDot</a>.
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<br>
Like the title says, <a href="http://rpgdot.com">RPGDot</a> has posted their <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=437">review</a> of <A href="http://www.blackisle.com">BIS</a>'s latest incarnation of the <i>Infinity Engine</i>, <a href="http://icewind2.blackisle.com">IWD2</a>. The overall score was <b>82%</b>, saying basically that it's a whole lot of combat, with a mix of good and bad puzzles thrown in to give your spacebar a rest. Here's an slice:
<br>
<br>
<blockquote>However... I must confess that, especially nearing the endgame when the party is severely overpowered and you're losing one or two people per fight if you're not careful, the insane combat overpowered my enjoyment of the story. It was partly my fault, I know. My characters were built for roleplaying reasons (mistake!), not maximum efficiency (though I had all the bases covered... 3 fighting types, a rogue, a cleric, and a mage). Let's just say if I played again I'd take all evil characters and do a few things differently. There was more than one instance where I bulled through only because I believe in completing a game before writing a review for it. Still, it's tempting to go through it again with a different party to see if things change much... I know the dialogue will. I get the impression that if you really liked Icewind Dale 1 and you liked the rules used in Neverwinter Nights that you'll really enjoy the game.</blockquote>
<br>
<br>
Oddly enough, the <b>Control</b> part of <a href="http://icewind2.blackisle.com">IWD2</a> got a <b>90%</b>.. Isn't pathfinding part of <i>control</i>?
<br>
<br>
Naturally, this was spotted over at <a href="http://rpgdot.com">RPGDot</a>.
<br>
<br>