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- Oct 21, 2002
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Tags: Runic Games; Torchlight II; Travis Baldree
Travis Baldree from Runic Games explains what's been happening lately in the development of Torchlight II in a blog post called "not a blog redux". There's a lot about recent game changes and game polishing. For instance:
It looks like Blizzard could take a lesson or two from these guys. Click here to read the entire thing.
Travis Baldree from Runic Games explains what's been happening lately in the development of Torchlight II in a blog post called "not a blog redux". There's a lot about recent game changes and game polishing. For instance:
Erich has been steadily making uniques cooler, and making more special drops for bosses. Those skill-on-item changes I mentioned earlier were done for that reason. You can find uniques that shatter shields, perform skills on strike (or swing), or at other triggering events. This allows for much more interesting uniques that are well and truly unique - instead of just more powerful in terms of a given arrangement of passive properties.
It looks like Blizzard could take a lesson or two from these guys. Click here to read the entire thing.