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Interview Oblivion queries at Telefragged

Saint_Proverbius

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Behind you.
Tags: Elder Scrolls IV: Oblivion

There's <a href="http://www.telefragged.com/interviews/oblivion/">an interview</a> with <b>Todd Howard</b> over at <A href="http://www.telefragged.com/">Telefragged</a> about <A href="http://www.elderscrolls.com">Oblivion</a>. While the questions aren't totally new, some of the answers are fun like this one about hot dogs:
<br>
<blockquote><b> Finger: One of the highlights at Bethesda's E3 presentation was with the woman and her dog, and how she would feed it, and put the sleep spell on it (and from some reports, also actually kill it). That was one example, but many people are questioning whether that was a hand-scripted sequence and whether that can actually happen with the game's dynamic AI system. Are there many occurrences like this throughout the game?
<br>
<br>
Todd Howard:</b> With our AI system, we give the NPCs goals and we can conditionalize those for anything, the big one being "time of day". Such as "sleep here at night", "eat here from 12 to 2", those kinds of things. So for the E3 demo, we packed a bunch of goals together so you could see various things the NPCs could do back to back. She eats, she reads, she sleeps. So the only really hand-done parts were to squeeze it together. Can they light their pets on fire? Sure. Do they do it often? No. That was just to show it can happen and to get some laughs.</blockquote>
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I would have laughed.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
 

fnordcircle

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Jan 6, 2004
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Frowning at my monitor as I read your dumb post.
Trash said:
Still sounds alot like Gothic 1 and 2. These npc's were just scripted though, wonder what bethesda will come up with.
From reading dev comments on another board the NPCs get 'packages' put on them which outline what they are supposed to be doing when. Hence you get a situation where a certain NPC will go pickpocketing if he is too poor and needs some food or something.

The Gothic NPCs were great but they were all scripted and pretty repetitive. Supposedly Oblivion's NPC schedules have the capacity for being a lot more dynamic.
 

Saint_Proverbius

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Behind you.
Here's an example of how I see the radiant AI working in action:
oblivion2jj.jpg


(Exitium actually did the photoshopping)
 

bryce777

Erudite
Joined
Feb 4, 2005
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In my country the system operates YOU
Saint_Proverbius said:
Here's an example of how I see the radiant AI working in action:
oblivion2jj.jpg


(Exitium actually did the photoshopping)

LOL!!!

Somehow I didn't get it the first time.


Naked Lunch: That's what I like about you...such a joker!

Well, I didn't mean to say the game will suck (though this is my belief) and that therefore we should not care. I meant why should we care about this tidbit? Honestly it does not intrigue me too much. Maybe I am missing something?

Though it might be nice to see Bella Goth again....
 

Sammael

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May 16, 2003
Messages
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Hell on Earth
[quote="Saint_Proverbius"(Exitium actually did the photoshopping)[/quote]
You are so going to get a C&D from Adobe...
 

crpgnut

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Joined
Dec 11, 2002
Messages
337
Location
St. Louis,MO,USA
@Sol: You actually responded to this child? C'mon if you bait him, he'll stick around so he can use words like fucking, cunt,and cocksucker without his Mommy washing his mouth out with soap. I always get a kick out of little kids who come into the forums to cuss :D
 

Jinxed

Liturgist
Joined
Aug 5, 2002
Messages
901
Location
Special Encounter
The sims joke is pretty good.

Is it progress? Or is it just excessive realism that doesn't really add anything to the RPG content? They might change the genre name into RPG simulation or somesuch.
 

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