Tags: Gearhead
<a href="http://www.geocities.com/pyrrho12/programming/gearhead/index.html">Gearhead</a> has now progressed to <A href="http://gearhead.roguelikedevelopment.org/gh-0909-sdlwin.zip">version .909</a>(and the <A href="http://gearhead.roguelikedevelopment.org/gh-0909-sdlimage.zip">graphics pack</a>). Here's the monsterous list of changes:
<br>
<ul><li>Added safety switch for weapons and grenades (backpack.pp)
<br>
<li>Fixed range check error in RedrawTile (sdlmap.pp)
<br>
<li>Updated Linux prettyprinting support, by Michael Deutschmann
<br>
<li>Fixed memo bug in TS_XRAN_a-A-_MeetMe.txt
<br>
<li>NPCs harder to affect with Performance multiple times (skilluse.pp)
<br>
<li>Fixed an overflow bug in ASCII mode (ability.pp)
<br>
<li>Performance gives no XP if tired (skilluse.pp)
<br>
<li>Fixed some problems with compiling for SDL
<br>
<li>Some more code-cleaning by Michael Deutschmann
<br>
<li>Can only set the sprite for character, not mecha (pcaction.pp)
<br>
<li>Removed some debugging code (arenascript.pp)
<br>
<li>Numerous bug fixes and improvements by Michael Deutschmann
<br>
<li>Fixed bug in IfNoObjections procedure (arenascript.pp)
<br>
<li>Played with hyper, blast attribute costs (ghweapon.pp)
<br>
<li>All items now have descriptions, thanks to Tung Nguyen
<br>
<li>Fixed many spelling errors with util provided by Malte Helmert
<br>
<li>XRAN episodes "Hunter", "Pricey Head" edited to v0.901 standard
<br>
<li>Wandering artifact bug hopefully fixed (backpack.pp)
<br>
<li>AWOL robot bug has been fixed (pcaction.pp)
<br>
<li>Added Tung Nguyen's mouse handling patch (sdlmenus.pp)
<br>
<li>Added loot tracking patch by Michael Deutschmann
<br>
<li>Added speed improvement patch by Michalis Kamburelis and Michael Deutschmann
<br>
<li>Can now make called shots even when rotating (pcaction.pp)
<br>
<li>Pillaging disabled if scene type has NOPILLAGE tag (arenaplay.pp)
<br>
<li>Fixed FPCv2 compatability issues
<br>
<li>Destroyed weapon addons no longer work (damage.pp,locale.pp,effects.pp)
<br>
<li>Directory assistance will find NPCs based on job or keyword (interact.pp)
<br>
<li>Will now get most rumors at start of conversation (arenascript.pp)
<br>
<li>Will automatically pillage after winning mission (arenaplay.pp)
<br>
<li>Can install things into empty storage modules (menugear.pp)
<br>
<li>Double Buffering specified in SetVideoMode (sdlgfx.pp)
<br>
<li>XRAN episodes "Investigation", "KnowTooMuch", "DoctorKim", "InDanger" have been edited to v0.901 standard
<br>
<li>Can redial the last phone number by entering * (pcaction.pp)
<br>
<li>Fixed bug in "WaitingForYou", "FaceYourEnemy" plots
<br>
<li>ScreenHeight of 24 may now be okay (???) (congfx.pp)
<br>
<li>GearHead should be more easily compilable using different releases of
<br>
FPC and across different OS's, thanks to Michalis Kamburelis
<br>
<li>XRAN episodes "SchoolPals", "SisterMoney" have been edited
<br>
<li>Removed the memory usage message (congfx.pp)
<br>
<li>Edited the Daum2 again</ul>
<br>
Directory assistance is a damned nice addition for people like me that can't remember the randomly generated names from game to game.
<br>
<a href="http://www.geocities.com/pyrrho12/programming/gearhead/index.html">Gearhead</a> has now progressed to <A href="http://gearhead.roguelikedevelopment.org/gh-0909-sdlwin.zip">version .909</a>(and the <A href="http://gearhead.roguelikedevelopment.org/gh-0909-sdlimage.zip">graphics pack</a>). Here's the monsterous list of changes:
<br>
<ul><li>Added safety switch for weapons and grenades (backpack.pp)
<br>
<li>Fixed range check error in RedrawTile (sdlmap.pp)
<br>
<li>Updated Linux prettyprinting support, by Michael Deutschmann
<br>
<li>Fixed memo bug in TS_XRAN_a-A-_MeetMe.txt
<br>
<li>NPCs harder to affect with Performance multiple times (skilluse.pp)
<br>
<li>Fixed an overflow bug in ASCII mode (ability.pp)
<br>
<li>Performance gives no XP if tired (skilluse.pp)
<br>
<li>Fixed some problems with compiling for SDL
<br>
<li>Some more code-cleaning by Michael Deutschmann
<br>
<li>Can only set the sprite for character, not mecha (pcaction.pp)
<br>
<li>Removed some debugging code (arenascript.pp)
<br>
<li>Numerous bug fixes and improvements by Michael Deutschmann
<br>
<li>Fixed bug in IfNoObjections procedure (arenascript.pp)
<br>
<li>Played with hyper, blast attribute costs (ghweapon.pp)
<br>
<li>All items now have descriptions, thanks to Tung Nguyen
<br>
<li>Fixed many spelling errors with util provided by Malte Helmert
<br>
<li>XRAN episodes "Hunter", "Pricey Head" edited to v0.901 standard
<br>
<li>Wandering artifact bug hopefully fixed (backpack.pp)
<br>
<li>AWOL robot bug has been fixed (pcaction.pp)
<br>
<li>Added Tung Nguyen's mouse handling patch (sdlmenus.pp)
<br>
<li>Added loot tracking patch by Michael Deutschmann
<br>
<li>Added speed improvement patch by Michalis Kamburelis and Michael Deutschmann
<br>
<li>Can now make called shots even when rotating (pcaction.pp)
<br>
<li>Pillaging disabled if scene type has NOPILLAGE tag (arenaplay.pp)
<br>
<li>Fixed FPCv2 compatability issues
<br>
<li>Destroyed weapon addons no longer work (damage.pp,locale.pp,effects.pp)
<br>
<li>Directory assistance will find NPCs based on job or keyword (interact.pp)
<br>
<li>Will now get most rumors at start of conversation (arenascript.pp)
<br>
<li>Will automatically pillage after winning mission (arenaplay.pp)
<br>
<li>Can install things into empty storage modules (menugear.pp)
<br>
<li>Double Buffering specified in SetVideoMode (sdlgfx.pp)
<br>
<li>XRAN episodes "Investigation", "KnowTooMuch", "DoctorKim", "InDanger" have been edited to v0.901 standard
<br>
<li>Can redial the last phone number by entering * (pcaction.pp)
<br>
<li>Fixed bug in "WaitingForYou", "FaceYourEnemy" plots
<br>
<li>ScreenHeight of 24 may now be okay (???) (congfx.pp)
<br>
<li>GearHead should be more easily compilable using different releases of
<br>
FPC and across different OS's, thanks to Michalis Kamburelis
<br>
<li>XRAN episodes "SchoolPals", "SisterMoney" have been edited
<br>
<li>Removed the memory usage message (congfx.pp)
<br>
<li>Edited the Daum2 again</ul>
<br>
Directory assistance is a damned nice addition for people like me that can't remember the randomly generated names from game to game.
<br>