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Development Info Boiling Point bubbles out version 1.1

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
11,986
Location
Behind you.
Tags: Boiling Point: Road to Hell

<A href="http://www.3dgamers.com/">3DGamers</a> is serving up the <A href="http://www.3dgamers.com/news/more/1096482113/">1.1 English patch</a> for <ah ref="http://www.deep-shadows.com/en/xenus_overview.html">Boiling Point</a>. Is it worth getting? Well, here's what the <b>72.5MB</b> beast offers up:
<br>
<ul><li>Occasionally, the game would crash following the attempted load of a save game.
<br>
<li>Occasionally, an NPC would not appear visible though they could be selected an interacted with.
<br>
<li>With the watch out, if the user attempted to bring up the cell phone, the previous weapon would instead appear.
<br>
<li>Under certain conditions, the mission to get the young man accepted by Commandante Ricardo was completed prematurely.
<br>
<li>Occasionally, with 0% technical aptitude, the user's character would succeed at using level 4 weapon upgrades.
<br>
<li>The NPC Simon (in Pueblo Faro), needed for the completion of a mission, would run away and disappear if he was wounded and not killed.
<br>
<li>With the mission to kill the betrayer for Commandante Raul, if the enemies were killed and the user left the area and returned, the enemies would be respawned and could be killed again.
<br>
<li>During the game's final mission objective, if the user's character died in the process of completing the objective, the ending cutscene would play with no graphics visible.
<br>
<li>The options to drive and access the trunk of Taxis were removed.
<br>
<li>The entrance to Don Pedro's villa located at the river was inaccessible due to the game positioning the character in the water when exiting a boat. A ladder was added.
<br>
<li>Occasionally, during the course of gameplay, the character's car would disappear after leaving it somewhere and later returning.
<br>
<li>During the police mission to kill the gang leaders, if the user's character shot at one of the bandits from an elevated position, he would run through mid air.
<br>
<li>The user's character was able to engage enemy civilian NPC's in conversation while they were still shooting at him.
<br>
<li>Occasionally, when answering the cell phone, the message would remain on the screen after the call was completed.
<br>
<li>There existed a location in Puerto Sombra where a car could get stuck.
<br>
<li>The police station in Puerto Sombra could be destroyed with a single crossbow bolt.
<br>
<li>The main menu behaved unpredictably if the user pressed escape while the menus were transitioning from one to another.
<br>
<li>Grenades thrown at cars would have no effect on their drivers.
<br>
<li>In the mission to destroy the government planes for Mr. Botanist, the user's character was not given enough missiles to destroy all the necessary planes.
<br>
<li>If the mission to persuade the suicide jumper to not jump was failed, the mission remained on the objectives list.
<br>
<li>In the government mission to destroy the mafia transport helicopters, if the user's character died in the helicopter, the mission could not be repeated.
<br>
<li>It was impossible to drop less than the entire quantity of any item that was stacked.
<br>
<li>Debug information appeared when holding the = key.
<br>
<li>Text messages do not remain on screen after a phone call
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<li>Enemy declaration messages are now opportunely displayed
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<li>Hint messages are displayed on time.
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<li>CIA Faction missions are no longer rewarded when not accomplished by Saul
<br>
<li>Suicide guy mission: Once Saul fails this mission, it disappears from the mission list
<br>
<li>Minor problems which caused missions to become impossible to finish have been fixed.
<br>
<li>Graphical issues during the character's death animation scene or NPC animation in cities have been fixed
<br>
<li>Minor sound issues such as voiceover looping are fixed
<br>
<li>Minor camera issues which were noticed during the test have been fixed
<br>
<li>Problem of user's car disappearing have been fixed
<br>
<li>Problem of user's car remaining stuck in the environment or which location wsa not properly displayed on the minimap are solved.
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<li>Options properly display for the taxi missions
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<li>Localization mismatch issues have been fixed
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<li>Police station cannot be destroyed by a crossbow anymore
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<li>When Saul drops one item, only this item disappears from his inventory
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<li>Some rare crashes were noticed throughout the game, and epically when loading quick saves. This has been fixed.
<br>
<li>NPC's behavior has been improved in this patch</ul>
<br>
Wow. That must have taken a long time staring at nothing than your development computers to complete. So, to the programmers of the game, I'd like to say that while you were working on this patch, Michael Jackson was put on trial for molesting little boys and found innocent. Oh, and the guy who ratted out Nixon came forward, but he's a fruitcake with Elton John style glasses. Now you're all caught up with what you missed in the real world while working on this.
<br>
 

Kamaz

Pahris Entertainment
Developer
Joined
Feb 16, 2004
Messages
1,036
Location
The Glorious Ancient City of Loja
The police station in Puerto Sombra could be destroyed with a single crossbow bolt.
Great. I''ve allways wanted to creat chaos, fear and disorder in the police station by a single crossbow dart.
"Look, he has got a crossbow! Run for it! (BAM! WHOOM! PUSSHH!) "

Otherwise, I dont find any perfomance upgrades, though. Which is not great since, as I have heard, the game crawls like Bloodlines..and it aint good comparison.

Plus, the list is so long because they repeat some items (like suicide mission fix and police station blow-up problem). Maybe those guys kept coding each from his own side and fixed the same problems..then there raises a question - what did they actually fix then...?
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
Problem of user's car disappearing have been fixed

Reminds me of the FO2 car's trunk.
 

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