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Preview Titan Quest prehype at GameSpy

Saint_Proverbius

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Tags: Titan Quest

<A href="http://pc.gamespy.com/">GameSpy</a> has a <a href="http://pc.gamespy.com/pc/untitled-iron-lore-rpg/628771p1.html?">preview</a> of <A href="http://www.ironlore.com/">Iron Lore</a>'s upcoming Greeky, Egypty action CRPG: <b>Titan Quest</b>. Here's the paragraph about classless:
<br>
<blockquote>To that end, the Iron Lore team has tried to re-think a lot of what's always been accepted as holy writ in the RPG world. They started out by throwing out the idea of character classes. When Titan Quest begins, players pick to be male or female, choose a name, and that's it. Everything else in the game is completely up to the player. As their character goes up in levels, they'll receive skill points that they can attach to any skill available in the game. If player want to have a nimble thief-like character that excels at ranged combat and attack spells, that's what they'll become. If, on the other hand, all they want is a damage-dealing tank who restricts spell-casting to heals, that can be done as well.</blockquote>
<br>
Hooray for classlessness!
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
 

germx

Novice
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May 28, 2004
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Sweden
Not that classlessness is anything new at all...

But i guess it's an okay way to build the exp system...
 

LlamaGod

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Oct 21, 2004
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Yes
fuck
all that has come out so far this year is Geneforge 3 and some action RPGs.

This year is crappy.
 

Astromarine

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Jan 21, 2003
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Creatures are now aware of not only their own abilities, but also what's going on with their compatriots. If one of their numbers falls and drops a sword that's more powerful than what they're wielding, they're going to pick it up and start using it. Creatures with healing skills will dynamically buff and heal their front line fighters while ranged spell casters will try to find cover. They've even got primitive emotions. Monsters will sometimes get jealous of another monster's equipment and fight to take it away. Monsters will also fight amongst themselves and while you will be able to take your loot from their steaming corpses, no creature will ever drop anything that doesn't make sense for them to be carrying -- no more random wolves are going to be dropping chain mail boots.

*sniff* the light... so beautiful...
 

Saint_Proverbius

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Monsters fighting each other is one thing more CRPGs need, especially the dungeon crawlers. It makes little sense that monsters would be holed up in a dungeon and never get pissed off at one another or decide another critter is food.
 

Sol Invictus

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Oct 19, 2002
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Yeah, the only time I wouldn't expect them to fight is when they're all demonic minions of the same horde, or an undead army, or mercenary companions. But it makes no sense that kobolds would get along with the ogre if they just made it their 'natural' habitat rather than being a part of an army.

One of the neat things in BG2's underdark was the warring between the 3 factions (Beholders, Illithid, Drow)
 

Shagnak

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Sep 6, 2003
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Monsters fight in GW. Sometimes it's explicitly scripted, sometimes it doesn't appear to be.
One particularly difficult mission had a bug (undoubtedly fixed by now) where creatures who should be on the same side will fight each other if you draw the right way.

This is one of those things I have often thought about. I mean, why should these mindless creatures suddenly team up "just for the sake of it", and coordinate attacks on me? Or not find each other a bigger threat?

How many other games actually bother dealing with monster vs monster stuff?
Especially non-scripted encounters.
 

Fez

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May 18, 2004
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It's because someone has decided that action RPGs = $$$.
 

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