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Hellgate Guru Launches

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Tags: Hellgate: London

The Hellgate: London fansite that was formerly the Hellgate: London portion of "<a href=http://www.co8.org>Circle of Eight</a>" has been relaunched as <a href=http://www.hellgateguru.com>Hellgate Guru</a> complete with its own domain name - www.hellgateguru.com.
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Offering Hellgate: London only coverage exclusively, <a href=http://www.hellgateguru.com>Hellgate Guru</a> promises to be the premier Hellgate: London resource and fansite on the web, with content ranging from game-related information such as weapons and equipment, to community-related content like a list of clans.
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Be sure to update your bookmarks, and stay tuned for Hellgate: London news and updates to come at <a href=http://www.hellgateguru.com>Hellgate Guru</a>. <a href=http://www.co8.org>Circle of Eight</a> will continue to serve the Temple of Elemental Evil community as unfalteringly as ever.
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Yes, this is a shameless, shameless advertisement.
 

Surlent

Liturgist
Joined
Jul 21, 2004
Messages
825
"list of clans" ? So there's gonna be (team based) multiplayer ?
 

Sol Invictus

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Joined
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Messages
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Yar. Co-op multiplayer up to god knows how many players, and one of the previews even hinted at very large LAN sessions with instanced dungeons and many, many players in each.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
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Pax Romana
Actually a lot of the weapons home in on their targets or do spray/wave/area damage. Melee's all about running up to your target and pressing the left and right mouse buttons which are linked to the skills, similar to Diablo 2.

So no, it's not really 'twitch'. Well, it'll be about as 'twitch'-based as Diablo 2, to be fair. Nothing on the HL2 level of twitch. Besides, it's not like there's an AWP weapon you have to worry about, so shooting first isn't important. Hence, little to no 'twitch'.
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
I have a feel of how the system works.

My point is, there is always a level of twitch in shooters because, wheter pure player skill-based or a combination of player skill and arbitrary values, the game still expects you to be fast enough to move around and shoot at moving targets. Granted, the outcome of these things is governed by a background set of statistical info, but you're still "twitching" a bit. In a way it's akin to Morrowind - your base damage and evade stats are running in the background but its still the player that decided when and where he runs to, and how fast he moves the aiming reticule and fires the weapons. These elements aren't governed by background values but by our own personal "twitch" skill.

Nonetheless, hope it turns out to be a good game.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,423
New motto! RPGCodex: Plug your game site here. And your favourite video cards too!
 

the_dagon

Educated
Joined
Feb 20, 2004
Messages
71
Location
Sol/Earth/Europe/France
err...

isn't RPGCODEX about RPGs ?

I thought hellgate london is another FPS with a slight blend of RPG... there shouldn't be anything about it to read about on FPScodex err... rpgcodex

seems you guys are like prostitutes, switching from one to another type of game :twisted:
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
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Location
Pax Romana
Actually, Hellgate: London is an action RPG from an FPS viewpoint. I mean look, it's not like it's the first ever first person RPG. Just take a look at Ultima Underworld 2, or for a more accurate comparison, Dungeon Master.

And yes, Bill Roper WILL make you his bitch.
 

Whipporowill

Erudite
Joined
May 18, 2003
Messages
2,961
Location
59°19'03"N 018°02'15"E
Heh - U:UW is a lot more of an RPG than this will ever be - I'm sure. And Dungeon Master is a freaking party based dungeon romp. Great comparison... really.
 

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