Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bill Roper; Flagship Studios; Hellgate: London
<a href=http://www.totalvideogames.com>TVG</a> has scored an <a href=http://www.totalvideogames.com/articles/Hellgate:_London_-_Q&A..._Feature_7965_3917_0_0_0_0_20.htm>interview</a> with Bill Roper about <a href=http://www.hellgatelondon.com/>Hellgate: London</a>:
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<blockquote><b>Games increasingly seem to combine several genres for a more ‘wholesome’ gaming experience. With Hellgate merging the action of first-person games, along with the depth of an RPG, do you feel this is the direction many games will take, and are you doing it to try to capture a larger audience or to offer more gameplay components?</b>
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While there have been first person RPGs, there has never been anything quite like Hellgate: London. We are creating an action oriented, fully randomized, dynamically generated RPG with a massive co-operative online component that combines the community and economy elements of an MMORPG with an individualized gaming experience. Imagine the massive diversity of items from Diablo II mixed with the persistent economy and vibrant community of an MMORPG played from the immersive perspective of Half Life 2. Players can play the game as a stand-alone RPG or join forces with players from around the world through a dedicated online gaming destination.</blockquote>
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I'm ok with the Diablo's items, it's the "vibrant MMORPG community" part that bothers me.
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<a href=http://www.totalvideogames.com>TVG</a> has scored an <a href=http://www.totalvideogames.com/articles/Hellgate:_London_-_Q&A..._Feature_7965_3917_0_0_0_0_20.htm>interview</a> with Bill Roper about <a href=http://www.hellgatelondon.com/>Hellgate: London</a>:
<br>
<br>
<blockquote><b>Games increasingly seem to combine several genres for a more ‘wholesome’ gaming experience. With Hellgate merging the action of first-person games, along with the depth of an RPG, do you feel this is the direction many games will take, and are you doing it to try to capture a larger audience or to offer more gameplay components?</b>
<br>
<br>
While there have been first person RPGs, there has never been anything quite like Hellgate: London. We are creating an action oriented, fully randomized, dynamically generated RPG with a massive co-operative online component that combines the community and economy elements of an MMORPG with an individualized gaming experience. Imagine the massive diversity of items from Diablo II mixed with the persistent economy and vibrant community of an MMORPG played from the immersive perspective of Half Life 2. Players can play the game as a stand-alone RPG or join forces with players from around the world through a dedicated online gaming destination.</blockquote>
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I'm ok with the Diablo's items, it's the "vibrant MMORPG community" part that bothers me.
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<br>
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