Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Globe Technology Previews Hellgate: London

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Tags: Flagship Studios; Hellgate: London

Canada's Globe & Mail has <a href=http://www.globetechnology.com/servlet/story/RTGAM.20050527.gthellgatemay27/BNStory/AtPlay/>previewed</a> Hellgate: London with an interesting interview with Flagship COO Max Schaeffer about the role-playing aspects of the game, and gameplay. Here's a snippet of the game's role-playing aspects:
<br>
<blockquote>Flagship is promising that Hellgate's storyline will also be in some ways dynamic. "Our opinion," Schafer says, "is that you are the story in an RPG. Hellgate: London will have a vivid and rich back-story, but we will not force detailed narrative and plot upon the player. Instead, the player will write the specific story with their accomplishments."
<br>
<br>
Hellgate's quests won't be simply "take item A to place B." Schafer asserts that Flagship intends to "expand the definition of quests so that there are smaller events that the player happens upon, quick missions given, and full-bore quests that advance the storyline."</blockquote>
<br>
Read the rest <a href=http://www.globetechnology.com/servlet/story/RTGAM.20050527.gthellgatemay27/BNStory/AtPlay/>here</a>.
 

Txiasaeia

Novice
Joined
Jul 15, 2004
Messages
35
"Hellgate: London will have a vivid and rich back-story, but we will not force detailed narrative and plot upon the player. Instead, the player will write the specific story with their accomplishments."

I could care less about creating a story than roleplaying a character. It's comments like this that makes Hellgate feel more and more like merely a FPS with RPG elements rather than an FPS-RPG like Deus Ex, for instance.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
I like the idea of the player creating a story based on what he does. That's pretty much how a lot of the truly open ended CRPGs have done things. The trick is to leave a lot of details about the world-at-large laying around for the player to find and then offering choices in how such bits of information can be handled.

However, I have to question if that's what Hellgate: London will really be doing as opposed to just tossing random area with random monsters at the player over and over again without little tidbits of larger events that the player can react to going on around him.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom