Crooked Bee
(no longer) a wide-wandering bee
Tags: Betrayal at Krondor; Kickstarter; Neal Hallford
If you enjoyed the original Betrayal at Krondor - considered by many one of the best CRPGs of all time - and been waiting for a sequel ever since, you'd definitely want to sign the online petition for a "spiritual sequel" to Krondor, started by none other than Neal Hallford, the person who wrote and designed the original game:
And here's the text of the petition itself:
Be sure to sign that petition. Make it happen!
Thanks Charles-cgr!
If you enjoyed the original Betrayal at Krondor - considered by many one of the best CRPGs of all time - and been waiting for a sequel ever since, you'd definitely want to sign the online petition for a "spiritual sequel" to Krondor, started by none other than Neal Hallford, the person who wrote and designed the original game:
Alright folks, previously I've had a handful of people who have said they'd be "in" for a sequel to Krondor. As I explained before, the rights to Midkemia are tied up for the foreseeable future, but there's nothing that prevents us from building the spiritual sequel. Before we start down the daisy path of doing a Kickstarter campaign, I first need to know if you're in. I mean REALLY in to make this happen. It's a lot of work to build a game...
And here's the text of the petition itself:
Over the past year, I've received several e-mails about whether I might Kickstart a sequel or a remake to the award-winning hit role-playing game, "Betrayal at Krondor." Over the years, it's still the game I am the most contacted about, and the title which seems to have been the most beloved by fans.
Following the release of Betrayal at Krondor, John and I had designed an unreleaesd sequel to BAK called "Thief of Dreams". Due to some unfortunate politics between the upper management of Dynamix and our parent company Sierra Online, it never was placed into production, a mistake they later regretted bitterly. "Betrayal at Krondor" became one of the highest grossing games ever produced by Dynamix, and won numerous best RPG of the year awards.
Earlier this year I chatted both with John Cutter, the original producer and my co-designer, and of course Raymond E. Feist who owns the universe in which Krondor was set. Unfortunately Midkemia is tied up for the foreseeable future, but there's really nothing that prevents us from creating another Krondor-like game with the same great gameplay, the same great storytelling, and with the same creative team behind the original. Imagine BAK now with better graphics, a fully orchestrated score, a next-generation puzzle system, and lots of cool enhancements to the original combat system. Would that be a game you'd like to see? Are you willing to go in to help us make it happen?
Today we're asking all of you to throw down and show your love for BAK. Help us gather at least 5,000 signatures of fans who will pledge to either give $200 apiece, or raise $200 from among their friends, to go towards the production costs of a "spiritual" sequel to Krondor. There is no money obligation right now. All we want is proof that there are enough die-hard fans out there who really want this game. If you can meet that goal, we will initiate a Kickstarter drive to make it happen. Right now, it's all up to you.
Following the release of Betrayal at Krondor, John and I had designed an unreleaesd sequel to BAK called "Thief of Dreams". Due to some unfortunate politics between the upper management of Dynamix and our parent company Sierra Online, it never was placed into production, a mistake they later regretted bitterly. "Betrayal at Krondor" became one of the highest grossing games ever produced by Dynamix, and won numerous best RPG of the year awards.
Earlier this year I chatted both with John Cutter, the original producer and my co-designer, and of course Raymond E. Feist who owns the universe in which Krondor was set. Unfortunately Midkemia is tied up for the foreseeable future, but there's really nothing that prevents us from creating another Krondor-like game with the same great gameplay, the same great storytelling, and with the same creative team behind the original. Imagine BAK now with better graphics, a fully orchestrated score, a next-generation puzzle system, and lots of cool enhancements to the original combat system. Would that be a game you'd like to see? Are you willing to go in to help us make it happen?
Today we're asking all of you to throw down and show your love for BAK. Help us gather at least 5,000 signatures of fans who will pledge to either give $200 apiece, or raise $200 from among their friends, to go towards the production costs of a "spiritual" sequel to Krondor. There is no money obligation right now. All we want is proof that there are enough die-hard fans out there who really want this game. If you can meet that goal, we will initiate a Kickstarter drive to make it happen. Right now, it's all up to you.
Be sure to sign that petition. Make it happen!
Thanks Charles-cgr!