Tags: Chris Avellone; Neverwinter Nights 2
<a href="http://www.gamespot.com/">GameSpot</a> has <a href="http://www.gamespot.com/features/6129276/index.html">an editorial/interview</a> with several game designers, including our bestest buddy in the whole wide world, <a href="http://www.obsidianent.com">Obsidian</a>'s <b>Chris Avellone</b>, about how to be a game designer. Here's a clip:
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<blockquote><b>GameSpot: lot of people think they want to be game designers but don't have much of an idea about what the work entails. What exactly does a game designer do? Tell us about the job, both in a general sense and on a day-to-day level.
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Mister Chris Avellone:</b> The duties of a designer vary from project to project and from game genre to genre. I can tell you what Obsidian designers do on a day-to-day basis, but even that varies depending on the month and milestone. Keep in mind there are a lot of different types of designers (systems, level builders, technical designers, writers, area designers, lead designers, etc.).
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As designers on Neverwinter Nights 2, the job is to take the chunks given out by the lead designer (Ferret Baudoin) and flesh them out. This generally involves doing a lot of area overview work, drawing maps on paper or in Photoshop, writing all the dialogues and quests, making creature lists for the areas, placing objects and critters, building levels in the editor, and proofreading/play-testing each other's work. You also do a lot of jumping up and down on implemented designs to see what breaks. If you've ever done a NWN module of your own, then you'll understand what we do on a day-to-day basis firsthand.</blockquote>
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It still kills me there's a guy out there named <b>Ferret</b>.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
<a href="http://www.gamespot.com/">GameSpot</a> has <a href="http://www.gamespot.com/features/6129276/index.html">an editorial/interview</a> with several game designers, including our bestest buddy in the whole wide world, <a href="http://www.obsidianent.com">Obsidian</a>'s <b>Chris Avellone</b>, about how to be a game designer. Here's a clip:
<br>
<blockquote><b>GameSpot: lot of people think they want to be game designers but don't have much of an idea about what the work entails. What exactly does a game designer do? Tell us about the job, both in a general sense and on a day-to-day level.
<br>
<br>
Mister Chris Avellone:</b> The duties of a designer vary from project to project and from game genre to genre. I can tell you what Obsidian designers do on a day-to-day basis, but even that varies depending on the month and milestone. Keep in mind there are a lot of different types of designers (systems, level builders, technical designers, writers, area designers, lead designers, etc.).
<br>
<br>
As designers on Neverwinter Nights 2, the job is to take the chunks given out by the lead designer (Ferret Baudoin) and flesh them out. This generally involves doing a lot of area overview work, drawing maps on paper or in Photoshop, writing all the dialogues and quests, making creature lists for the areas, placing objects and critters, building levels in the editor, and proofreading/play-testing each other's work. You also do a lot of jumping up and down on implemented designs to see what breaks. If you've ever done a NWN module of your own, then you'll understand what we do on a day-to-day basis firsthand.</blockquote>
<br>
It still kills me there's a guy out there named <b>Ferret</b>.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>