Crooked Bee
(no longer) a wide-wandering bee
Tags: Ice-Pick Lodge; Pathologic; Quickie
We've been waiting for a long time for the prestigious Quickie Nr. 3. Well, here it is. It's Konjad again, and this time he's trying to explain why Pathologic is worth playing. Here's an excerpt:
But the important question is: is it an RPG? Please discuss.
Read the full article: [Quickie Nr. 003] Konjad and Pathologic
We've been waiting for a long time for the prestigious Quickie Nr. 3. Well, here it is. It's Konjad again, and this time he's trying to explain why Pathologic is worth playing. Here's an excerpt:
You will need to eat and use drugs to survive, some to boost your immune system and others to fight the affliction and its effects. However, when you get infected – you’re infected. You can slow down the progress of the sickness, but you’ll only be able to get rid of it very few times in the entire game, and it’s easy to catch the disease. The Sand Plague will make your vision blurry, and after some time you'll need to take painkillers and various antibiotics which slow down the development of the disease, but as a drawback decrease your health. Alternatively, you can drink alcohol, which also helps, but drastically raises your exhaustion, forcing you to sleep often and therefore waste a lot of precious time. To fight off the sedative effects of drugs and alcohol, you can drink coffee, but it has a negative effect on your health, or you can, for example, eat lemons, but they increase your hunger, and so on... This is a great system that requires constant management once you get ill, and when you finally lay your hands on a pill that can kill the microbe in your body, you will be hesitant whether it's actually a good idea to swallow it because you know you will still be in contact with the disease due to the environment.
Prices in stores fluctuate, usually going up, but sometimes going down as well... Thus, you never know if the item you're saving money for is going to cost twice as much tomorrow. Moreover, most of the food rots with time, and sometimes it may be better to save money to buy it at a later point than to purchase everything at once... but then the price might spike up. You never really know. You can also trade with children running around the town, they sometimes happen to have useful things to offer, not to mention that they are the ones you get ammunition from.
Apart from that, there's a karma system. Many actions will increase and others will decrease your karma. Sharing your food, medicine and painkillers with others will make you more popular, but you need to keep in mind that you need these things for yourself as well as for characters crucial to the story. Stealing will make people dislike you, and killing someone (except in self-defense), especially a child, will make them loathe you.
Every day you get various tasks to accomplish, but you’re not alone. Many people will help you as much as they can, often doing the job for you if you fail… but they might pay the ultimate price for their commitment to your cause, and their absence may lead to your doom later on. Every day, the disease spreads and the town attracts attention of the police forces and eventually even the military, who try to do everything they can to stop the spreading of the epidemic. Decay, in both the physical and the metaphysical sense, is the main theme of the game, followed by sacrifice and the idea that everything comes at a price.
Prices in stores fluctuate, usually going up, but sometimes going down as well... Thus, you never know if the item you're saving money for is going to cost twice as much tomorrow. Moreover, most of the food rots with time, and sometimes it may be better to save money to buy it at a later point than to purchase everything at once... but then the price might spike up. You never really know. You can also trade with children running around the town, they sometimes happen to have useful things to offer, not to mention that they are the ones you get ammunition from.
Apart from that, there's a karma system. Many actions will increase and others will decrease your karma. Sharing your food, medicine and painkillers with others will make you more popular, but you need to keep in mind that you need these things for yourself as well as for characters crucial to the story. Stealing will make people dislike you, and killing someone (except in self-defense), especially a child, will make them loathe you.
Every day you get various tasks to accomplish, but you’re not alone. Many people will help you as much as they can, often doing the job for you if you fail… but they might pay the ultimate price for their commitment to your cause, and their absence may lead to your doom later on. Every day, the disease spreads and the town attracts attention of the police forces and eventually even the military, who try to do everything they can to stop the spreading of the epidemic. Decay, in both the physical and the metaphysical sense, is the main theme of the game, followed by sacrifice and the idea that everything comes at a price.
But the important question is: is it an RPG? Please discuss.
Read the full article: [Quickie Nr. 003] Konjad and Pathologic