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Development Info Project Eternity Kickstarter Update #33: PayPal Ending Soon + Current Developments

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
Tags: Adam Brennecke; Obsidian Entertainment; Pillars of Eternity

Obsidian Entertainment have released a new update on Project Eternity's development. First, Paypal is ending soon:

The Project Eternity PayPal donation period will be ending next week on Monday, December 3rd at 6:00PM PST. After December 3rd current backers can add shipping and handling costs at our backer fulfillment site (coming soon). At the backer site, you will be able to select your add-ons and fill out your shipping address, so make sure you keep an eye out for the email that explains how to use the backer site. As a reminder we will let you know when the emails go out in a future update.

After next week we will be accepting slacker backer donations via PayPal for $29 for a Digital Download Copy of Project Eternity for Windows, Mac, or Linux. Get in now for a discount this week if you haven't already! The higher tier rewards and physical items offered on the Kickstarter will not be available past December 3rd, 6:00PM PST.​

Next, a few bits on current developments:
  • The narrative team is creating the world almanac which contains all the information about the people and history of Project Eternity. Right now they are fleshing out the pantheon of gods. Do you have any crazy or wacky ideas for gods? Share your ideas in the forums!
  • The artists and programmers have been working on character customization. The system allows for individual pieces of armor to show up on your characters such as boots, gloves, and chest armor. When you swap armor, the character's torso model and texture are also swapped out. There are thousands of different armor, weapon, head, and hair customization models for each race (male and female too!), and we need to make sure that the system can organize and manage all of these character assets.
  • Lastly, the picture is from an early test environment area using temporary art assets. The red shapes represent collision geometry that will block pathfinding and line-of-sight. The light blue/greenish color represents the walkmesh geometry which determines where characters can walk. We use this area to test tech features that we are building. For example, we are using the cemetery in the lower left to test out complex party pathfinding. If you look carefully, you can see two test characters in the picture.
9510.jpg


Next week we will have an art focused update by Rob Nelser, the lead artist on Project Eternity.​

In b4 "too cartoony."

Original update here.
 

kazgar

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Scruffy

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Codex 2012 Torment: Tides of Numenera Codex USB, 2014
it's update number 33, put the damn number in the title, i get easily confused!

also, the god of rape ofc (but tasteful).
 
Joined
Jan 12, 2012
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4,077
I was expecting a lore update or something and I ended entering the prosper's thread :lol:

But wasn't there supposed to be a lore update soon?
 

Roguey

Codex Staff
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hair customization
:bounce:
I hope there's a helmet toggle too. I want the stat benefits of wearing a helmet without the drawbacks of covering my hair.
 

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