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Tags: Dan Vávra; Kingdom Come: Deliverance; Warhorse Studios
Warhorse Studios' Daniel Vávra, Creative Director, has written a blog post regarding that leaked presentation video from a few days ago. He also writes about what Warhorse has been up to.
psst cool t-shirt dan
Warhorse Studios' Daniel Vávra, Creative Director, has written a blog post regarding that leaked presentation video from a few days ago. He also writes about what Warhorse has been up to.
So right now we’re fine-tuning our prototype, which we’re planning to show very soon to our potential partners. At that moment, our future will be decided upon and the future of our/your game will depend on the results of these presentations.
One more comment to wind up. It’s quite clear to me that most of you who are following us are bursting with impatience waiting for us to finally release more information. Maybe the unofficial video will give you all at least a little satisfaction and point your expectations in the right direction. Believe me, I'm not happy about this secrecy either, because writing about something when I can’t even say what it is leaves a lot to be desired. Unfortunately, though, there’s no way round it. Given the stage of development, we’re already releasing more information about it than is customary. That’s because we decided to go a completely different route than Brian Fargo or Chris Roberts, who get money on the basis of an announcement and then “don’t need” any more publicity or money and can keep the fans up to date. We’re not looking for development money (for now) and so it wouldn't be too smart to shoot off all our ammo prematurely (and lose the moment of surprise of presenting something new). If things go the way we imagine them, then we can maybe announce our game in the first half of next year. Maybe.
One more comment to wind up. It’s quite clear to me that most of you who are following us are bursting with impatience waiting for us to finally release more information. Maybe the unofficial video will give you all at least a little satisfaction and point your expectations in the right direction. Believe me, I'm not happy about this secrecy either, because writing about something when I can’t even say what it is leaves a lot to be desired. Unfortunately, though, there’s no way round it. Given the stage of development, we’re already releasing more information about it than is customary. That’s because we decided to go a completely different route than Brian Fargo or Chris Roberts, who get money on the basis of an announcement and then “don’t need” any more publicity or money and can keep the fans up to date. We’re not looking for development money (for now) and so it wouldn't be too smart to shoot off all our ammo prematurely (and lose the moment of surprise of presenting something new). If things go the way we imagine them, then we can maybe announce our game in the first half of next year. Maybe.
psst cool t-shirt dan