Tags: BioWare; Neverwinter Nights: Witch's Wake
Our review of the Witch's Wake Part 1: The Fields of Battle, the first module in the official series for Neverwinter Nights.
Many aspects of the Official Campaign have been modified and replaced in this module, through the incorporation of community developed modifications. This is really more of a credit to the efforts of the community than to Bioware, and demonstrates what can actually be achieved with time and attention to detail. While it's nice to see that people have overcome many of the niggling issues with the game, through developing their own solutions, it's still a great shame that some of the more obvious and poor implementations weren't handled by Bioware themselves.
Our review of the Witch's Wake Part 1: The Fields of Battle, the first module in the official series for Neverwinter Nights.
Many aspects of the Official Campaign have been modified and replaced in this module, through the incorporation of community developed modifications. This is really more of a credit to the efforts of the community than to Bioware, and demonstrates what can actually be achieved with time and attention to detail. While it's nice to see that people have overcome many of the niggling issues with the game, through developing their own solutions, it's still a great shame that some of the more obvious and poor implementations weren't handled by Bioware themselves.