- Joined
- Jan 28, 2011
- Messages
- 99,655
Tags: Obsidian Entertainment; Project Eternity
This week's Project Eternity Kickstarter Update by Art Director Rob Nesler was originally supposed to have presented the game's "Art Style document". Unfortunately, it is not quite ready, so instead we have a technical explanation of the game's animation rigging workflow by Technical Animator Antonio Govela, and some pretty concept art of thePlanetouched Godlike race.
Apparently, we can expect to see some animated examples "sometime in the not-too-distant future". Come on, Obsidian, if a tiny outfit like inXile can produce a preliminary gameplay video four months into development, then so can you.
This week's Project Eternity Kickstarter Update by Art Director Rob Nesler was originally supposed to have presented the game's "Art Style document". Unfortunately, it is not quite ready, so instead we have a technical explanation of the game's animation rigging workflow by Technical Animator Antonio Govela, and some pretty concept art of the
Apparently, we can expect to see some animated examples "sometime in the not-too-distant future". Come on, Obsidian, if a tiny outfit like inXile can produce a preliminary gameplay video four months into development, then so can you.