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Morrowind was pretty standard medieval overall with wizards and orcs and elves (~gasp!~) ~_~
Oh wait, you're trolling, right?
Morrowind was pretty standard medieval overall with wizards and orcs and elves (~gasp!~) ~_~
More original ideas http://www.reddit.com/r/IAmA/comments/11iox8/we_are_chris_avellone_tim_cain_and_josh_sawyer/c6mty3k
JESawyer: Personally, there are two settings/ideas I'd like to explore. One is a setting called Antebellum that is an alternate Earth stuck in the late 19th century at the outbreak of the Civil War after spirit armies swarm over the American South, Ireland, India, and a variety of other places. I'd mostly like to explore the idea of different power groups (e.g. slave owners and slaves) being paralyzed by inaction due to the thread of reactive spirit groups coming to the defense of any party being victimized.
The other game I've wanted to make for a long time is one in which you play a player-defined St. George in the 3rd century Near East who enters a land terrorized by the Dragon. All conversation is abstracted into incomprehensible foreign language and the entire game looks like it is a moving Greek Orthodox icon painted on wood and plaster. As George suffers in the world, the icon fades, cracks, and chips away over time. I'd want it to be more about mood, atmosphere, and subtle body language/character interaction than a scripted narrative and fierce gameplay.
Oh wait, you're trolling, right?
Why don't you guys present your super-original and non-boring ideas for a CRPG, then?
Why don't you guys present your super-original and non-boring ideas for a CRPG, then?
Why don't you guys present your super-original and non-boring ideas for a CRPG, then?
Is this another one of these "you must have developed a game/written a book/made a movie/misc before you can criticise this!" "arguments"?
This covers like 500 years
Further more, P:E is clearly Renaissance new world.
The cultures of Project Eternity are in a variety of different technological states. Though some remote civilizations are still in the equivalent of Earth's Stone Age or Bronze Age, most large civilizations are in the equivalent of Earth's high or late Middle Ages. The most aggressive and powerful civilizations are in the early stages of what would be our early modern period, technologically, even if they are not culturally undergoing "Renaissance"-style changes.
Seriously tough, the ethnical/cultural stuff will make PE more similar to DA than any other FR computer game as far as setting goes, which is what you asked me about in the first place anyway
I never said Thedas was uneinteresting. I just feel that, just like the DA games, PE will play it safe and the more interesting parts of the setting will remain unexplored or be explored later, which is why I'm sure the expansion will be more interesting. It's all Feargus' fault for being a scaredycat and insisting on playing it safe anyway.Yes, well, that's hardly the worst thing about DA. I don't really have a problem with the Thedas setting at all. It's all about execution..
true datThere is a certain contemporary tendency here to focus on "political stuff" which I'm not entirely at ease with, but that's something that goes beyond Dragon Age
Blame Game of Thrones for thatSeriously tough, the ethnical/cultural stuff will make PE more similar to DA than any other FR computer game as far as setting goes, which is what you asked me about in the first place anyway
There is a certain contemporary tendency here to focus on "political stuff" which I'm not entirely at ease with, but that's something that goes beyond Dragon Age.
If their words were to be believed, they weren't completely sure they'd reach even the initial $ 1 m funding target. Makes it obvious why they played it safe.I never said Thedas was uneinteresting. I just feel that, just like the DA games, PE will play it safe and the more interesting parts of the setting will remain unexplored or be explored later, which is why I'm sure the expansion will be more interesting. It's all Feargus' fault for being a scaredycat and insisting on playing it safe anyway.Yes, well, that's hardly the worst thing about DA. I don't really have a problem with the Thedas setting at all. It's all about execution..
JESawyer: The other game I've wanted to make for a long time is one in which you play a player-defined St. George in the 3rd century Near East who enters a land terrorized by the Dragon. All conversation is abstracted into incomprehensible foreign language and the entire game looks like it is a moving Greek Orthodox icon painted on wood and plaster. As George suffers in the world, the icon fades, cracks, and chips away over time. I'd want it to be more about mood, atmosphere, and subtle body language/character interaction than a scripted narrative and fierce gameplay.
George loudly renounced Emperor Diocletian's edict, and in front of his fellow soldiers and Tribunes he claimed himself to be a Christian and declared his worship of Jesus Christ. Diocletian attempted to convert George, even offering gifts of land, money and slaves if he made a sacrifice to the Roman gods. The Emperor made many offers, but George never accepted. Recognizing the futility of his efforts, Diocletian was left with no choice but to have him executed for his refusal. Before the execution George gave his wealth to the poor and prepared himself. After various torture sessions, including laceration on a wheel of swords in which he was resuscitated three times, George was executed by decapitation before Nicomedia's city wall, on April 23, 303. A witness of his suffering convinced Empress Alexandra and Athanasius, a pagan priest, to become Christians as well, and so they joined George in martyrdom.
Just forget the name, I'm really talking about the concept of the barbarian horder made up of sentient, bestial and stupid creatures. That's what the Witcher lacked and that I really appreciated, and that Dragon Age had with the Darkspawn which made me a tad mad.That's the standard, vanilla orc, but orcs have been "reimagined" so many times that now their role is basically just to exist as something humanoid, but not-human-looking, so people can comment on how the game/novel/movie/whatever is either totally subverting what we've come to expect from fantasy or reverently returning to the roots of classic fantasy.
More like blame it for being interesting. What's the point of all these different races, if they don't also have their own cultures and what's the point of separate cultures if they don't cause tensions?Blame Game of Thrones for thatSeriously tough, the ethnical/cultural stuff will make PE more similar to DA than any other FR computer game as far as setting goes, which is what you asked me about in the first place anyway
There is a certain contemporary tendency here to focus on "political stuff" which I'm not entirely at ease with, but that's something that goes beyond Dragon Age.
Still incredibly different from ye olde phantasie RPG with swords, elves, orcs, undead, platemail, and so on.Both sound incredibly boring. "Spirit armies"?
GRRM writes grimdark sexistgarbage.masterpiece
Still incredibly different from ye olde phantasie RPG with swords, elves, orcs, undead, platemail, and so on.
They gained those millions from appealing to a form of nostalgia from the community, so I'm not sure doing something entirely 'new' would be safe or honest.I don't quite understand the safe approach... they already made 4 MILLION dollars. Throw the D&D guide out the window and really get creative to make something new?
That wasn't the announcement, the plant-girl with the estoc and green armor was the announcement. Those are just the same face with different effects on it, for all we know they might be much earlier material than plant-girt with the estoc and green armor.
You shouldn't have announced this. It has no creative touch to it at all.
Neither of those are boring, but the second one definitely sounds 'conceptual'. With a pitch like that, they might as well launch a Kickstarter for a limited amount of money with the pitch being only 'personal project from JE Sawyer'.Both sound incredibly boring. "Spirit armies"?
Oh yeah, definitely. But I don't think we know enough about the Amaua to safely say that they belong to that archetype either. They've got no close relationship to 'elemental spirits' that we know of, they don't live in hostile environments, they're just humanoids who are bigger on average than humans. I'm not even sure they're big enough to fit a special role in society like the cyclops from Dungeon Siege 3.Yeah, I can see that. I'm talking about the name, you're talking about the original archetype. At this point, I would say the proud-warrior race Orc is as much an Orc archetype as the semi-sentient marauder.
That wasn't the announcement, the plant-girl with the estoc and green armor was the announcement. Those are just the same face with different effects on it, for all we know they might be much earlier material than plant-girt with the estoc and green armor.
Meanwhile I found some more concept art of this plant-girl.
JESawyer: Personally, there are two settings/ideas I'd like to explore. One is a setting called Antebellum that is an alternate Earth stuck in the late 19th century at the outbreak of the Civil War after spirit armies swarm over the American South, Ireland, India, and a variety of other places. I'd mostly like to explore the idea of different power groups (e.g. slave owners and slaves) being paralyzed by inaction due to the thread of reactive spirit groups coming to the defense of any party being victimized.
The other game I've wanted to make for a long time is one in which you play a player-defined St. George in the 3rd century Near East who enters a land terrorized by the Dragon. All conversation is abstracted into incomprehensible foreign language and the entire game looks like it is a moving Greek Orthodox icon painted on wood and plaster. As George suffers in the world, the icon fades, cracks, and chips away over time. I'd want it to be more about mood, atmosphere, and subtle body language/character interaction than a scripted narrative and fierce gameplay.