Tags: InXile Entertainment; Thomas Beekers
Brother None is leaving Gamebanshee, he says. He finally made his way into the gaming industry as some sort of producer/community type at InXile, all these years of True Gaming Journalism finally paid off it seems.
I see a bright future for BN as the new Pete Hines of InXile Entertainment. Wish you all the best!
On a side note, we here at the Codex have another talent whose employment might strengthen the creative powers InXile wields. I'll post two examples of his most outstanding work:
The first one depicts a futuristic MCA thingie.
And then there's this one:
Brother None is leaving Gamebanshee, he says. He finally made his way into the gaming industry as some sort of producer/community type at InXile, all these years of True Gaming Journalism finally paid off it seems.
Hello! My name is Thomas Beekers, also known as Brother None. You may know me from reviews such as The Witcher 2: Assassins of Kings, Fallout: New Vegas and Drakensang: The River of Time, or interviews such as Fallout: New Vegas or NWN2: Mask of the Bertayer. I joined GameBanshee in September 2007, and had a good run here penning previews, interviews, reviews and news. I always took writing reviews very seriously, and I apologize to those of you who had to sit through 6 pages of my ranting, but I enjoyed writing them and hope you enjoyed reading them.
You may have heard that I have joined inXile as a line producer, working on the production and community end for both Wasteland 2 and Torment: Tides of Numenera. I'll be doing a lot of day-to-day grind stuff to perfect internal and external communication, get the Torment Kickstarter perfected, work on sorting through the backers of Wasteland 2, and doing public communication and community stuff for both titles.
The sad thing of it is that this creates a conflict of interest situation for my work here at GameBanshee that I'm not entirely comfortable with. Even if I avoid writing about anything inXile-related, there's still too great a chance of bias seeping in when I'm looking at other games in the RPG genre. I'd certainly like to keep writing about games, but this kind of colored commentary does not fit the standards GameBanshee sets for itself. For that reason, I'm hanging up the hat as a "video game journalist" (or reviewer, rather).
See y'all around! Thanks for reading my stuff, and thanks GameBanshee and Buck for the opportunity!
You may have heard that I have joined inXile as a line producer, working on the production and community end for both Wasteland 2 and Torment: Tides of Numenera. I'll be doing a lot of day-to-day grind stuff to perfect internal and external communication, get the Torment Kickstarter perfected, work on sorting through the backers of Wasteland 2, and doing public communication and community stuff for both titles.
The sad thing of it is that this creates a conflict of interest situation for my work here at GameBanshee that I'm not entirely comfortable with. Even if I avoid writing about anything inXile-related, there's still too great a chance of bias seeping in when I'm looking at other games in the RPG genre. I'd certainly like to keep writing about games, but this kind of colored commentary does not fit the standards GameBanshee sets for itself. For that reason, I'm hanging up the hat as a "video game journalist" (or reviewer, rather).
See y'all around! Thanks for reading my stuff, and thanks GameBanshee and Buck for the opportunity!
I see a bright future for BN as the new Pete Hines of InXile Entertainment. Wish you all the best!
On a side note, we here at the Codex have another talent whose employment might strengthen the creative powers InXile wields. I'll post two examples of his most outstanding work:
The first one depicts a futuristic MCA thingie.
And then there's this one: