Tags: Shadowflare
<A href="http://gamespot.com/">GameSpot</a> has <A href="http://gamespot.com/gamespot/stories/reviews/0,10867,2908410,00.html">reviewed</a> the Japanese made action CRPG, <A href="http://www.shadowflare.us">Shadowflare</a>, giving it a <b>4.1</b>, apparently because of the graphics:
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<blockquote>Unfortunately, you might have trouble appreciating Shadowflare's gameplay nuances, because the game's sound isn't too great and its visuals are absolutely primitive. Shadowflare's instrumental background music isn't memorable, but it isn't offensive, and the game's sound effects, which generally consist of brief sound samples for your character attacking, monsters getting hit, and your dog barking, are repetitive but otherwise appropriate. On the other hand, Shadowflare looks like a game that might have come from 1996--the game runs at a locked resolution of 640x480, and although some of your character's attack animations are decent, they don't really compensate for the ugly, blurry rendered sprites that represent your character, your dog, and your enemies. </blockquote>
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Actually, I didn't mind the graphics. It was the gameplay that got me. Something about breezing through the first area and then promptly dying because the second area's entrance is chock full of monsters just rubs me wrong.
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Spotted at <a href="http://www.bluesnews.com">Blue's News</a>.
<A href="http://gamespot.com/">GameSpot</a> has <A href="http://gamespot.com/gamespot/stories/reviews/0,10867,2908410,00.html">reviewed</a> the Japanese made action CRPG, <A href="http://www.shadowflare.us">Shadowflare</a>, giving it a <b>4.1</b>, apparently because of the graphics:
<br>
<br>
<blockquote>Unfortunately, you might have trouble appreciating Shadowflare's gameplay nuances, because the game's sound isn't too great and its visuals are absolutely primitive. Shadowflare's instrumental background music isn't memorable, but it isn't offensive, and the game's sound effects, which generally consist of brief sound samples for your character attacking, monsters getting hit, and your dog barking, are repetitive but otherwise appropriate. On the other hand, Shadowflare looks like a game that might have come from 1996--the game runs at a locked resolution of 640x480, and although some of your character's attack animations are decent, they don't really compensate for the ugly, blurry rendered sprites that represent your character, your dog, and your enemies. </blockquote>
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<br>
Actually, I didn't mind the graphics. It was the gameplay that got me. Something about breezing through the first area and then promptly dying because the second area's entrance is chock full of monsters just rubs me wrong.
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<br>
Spotted at <a href="http://www.bluesnews.com">Blue's News</a>.