Tags: Temple of Elemental Evil
That's right, kids! We have our own <A href="http://www.rpgcodex.com/content.php?id=31">interview</a> with <b>Mr. Timothy Cain</b>, that wacky guy from <a href="Http://www.troikagames.com">Troika</a> whom we love to love.
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<blockquote><b>Tim Cain:</b> In addition to the speech skills (Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive), NPC's will also react to the things like class, alignment, and some stats like intelligence and charisma. You will also see changes in some NPC's depending on how you solved certain quests (not just that you solved them, but HOW you chose to solve them).
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NPC's will store a running reaction to you, like In Arcanum, so expect to pay more for a Raise Dead if you piss off the town priest.</blockquote>
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Thanks, <b>Tim Cain</b> for the answers, and <b>Brandon Smith</b> for the PR suport thing!
That's right, kids! We have our own <A href="http://www.rpgcodex.com/content.php?id=31">interview</a> with <b>Mr. Timothy Cain</b>, that wacky guy from <a href="Http://www.troikagames.com">Troika</a> whom we love to love.
<br>
<br>
<blockquote><b>Tim Cain:</b> In addition to the speech skills (Bluff, Diplomacy, Gather Information, Intimidate, and Sense Motive), NPC's will also react to the things like class, alignment, and some stats like intelligence and charisma. You will also see changes in some NPC's depending on how you solved certain quests (not just that you solved them, but HOW you chose to solve them).
<br>
<br>
NPC's will store a running reaction to you, like In Arcanum, so expect to pay more for a Raise Dead if you piss off the town priest.</blockquote>
<br>
<br>
Thanks, <b>Tim Cain</b> for the answers, and <b>Brandon Smith</b> for the PR suport thing!