Crooked Bee
(no longer) a wide-wandering bee
Tags: Dark Souls 2; From Software; Yui Tanimura
There have been some new gameplay videos released for From Software's Dark Souls II, showing off the four starting classes: Warrior, Sorcerer, Temple Knight, and Dual Swordsman. I will embed the Warrior video and link to the other ones:
Sorcerer: http://www.youtube.com/watch?v=iu9vgT13MV8
Temple Knight: http://www.youtube.com/watch?v=pDBt00Z9iIg
Dual Swordsman: http://www.youtube.com/watch?v=IKZfVnaooqc
Aside from that, there's also a new short interview with Dark Souls II's director Yui Tanimura over at GameInformer, who stresses that balance is "the most important part of this game":
Do not disappoint me, From Software. Or else!
There have been some new gameplay videos released for From Software's Dark Souls II, showing off the four starting classes: Warrior, Sorcerer, Temple Knight, and Dual Swordsman. I will embed the Warrior video and link to the other ones:
Sorcerer: http://www.youtube.com/watch?v=iu9vgT13MV8
Temple Knight: http://www.youtube.com/watch?v=pDBt00Z9iIg
Dual Swordsman: http://www.youtube.com/watch?v=IKZfVnaooqc
Aside from that, there's also a new short interview with Dark Souls II's director Yui Tanimura over at GameInformer, who stresses that balance is "the most important part of this game":
You’re a new director for Dark Souls. What are you going to do to make it your game? What will define Dark Souls II as a Yui Tanimura game?
Throughout the game, there are going to be a lot of different small things that I will direct and will be implemented due to my personality or direction, but the biggest part I feel that will characterize this game as the game that I directed will probably be the game balancing. I take care of a lot of the balancing of the game – with the difficulty, the trickiness, of the frustration that you feel. I intend to spend a lot of my time trying to balance placements of the enemies, the parameters of the enemies so that players can face that difficulty, face those challenges, but also conquer enough to sense that satisfaction. Balance is probably the most important part of this game and I feel responsible in balancing the game, and tuning it to the finest details so that Dark Souls II will be the best experience so far in the series that we’ve created.
Throughout the game, there are going to be a lot of different small things that I will direct and will be implemented due to my personality or direction, but the biggest part I feel that will characterize this game as the game that I directed will probably be the game balancing. I take care of a lot of the balancing of the game – with the difficulty, the trickiness, of the frustration that you feel. I intend to spend a lot of my time trying to balance placements of the enemies, the parameters of the enemies so that players can face that difficulty, face those challenges, but also conquer enough to sense that satisfaction. Balance is probably the most important part of this game and I feel responsible in balancing the game, and tuning it to the finest details so that Dark Souls II will be the best experience so far in the series that we’ve created.
Do not disappoint me, From Software. Or else!