Linden
Arcane
None of the enemies in the video seem very hard. I do hope they give the enemies some new moves.
The claymore is smaller and still swings slower, so what is your point?Compare the Great Sword seen at around :50 in that first video with comparable weapons in Dark Souls:
So you already know that weapon was an Ultra Greatsword and not just a Greatsword ? The Claymore in DS is actually faster than this one (IIRC).
its faster than zweihander and slower than claymore. did you even played ds?The claymore is smaller and still swings slower, so what is your point?Compare the Great Sword seen at around :50 in that first video with comparable weapons in Dark Souls:
So you already know that weapon was an Ultra Greatsword and not just a Greatsword ? The Claymore in DS is actually faster than this one (IIRC).
What's with all the Dark Souls gushing over?
For a combat centric game, it's clunky as fuck.
Animations are stiff, enemies pretty much don't react to being hit.
It just has that same clumsy feeling every azn game has when its developers attempt to make a melee/action oriented combat system.
The switch from Healing Herbs to the automatically replenishable Estus Flasks is a prime example of streamlining done exactly right. It "limits" healing, yes, but more to the point it also eradicates the need and, to a large extent, the ability to grind for healing items. (There's Humanity, but it was much harder to get in the vanilla game, so most wouldn't bother.)
its faster than zweihander and slower than claymore. did you even played ds?The claymore is smaller and still swings slower, so what is your point?Compare the Great Sword seen at around :50 in that first video with comparable weapons in Dark Souls:
So you already know that weapon was an Ultra Greatsword and not just a Greatsword ? The Claymore in DS is actually faster than this one (IIRC).
yea maybe on games coversDemon's Souls and Dark Souls were marketed with knights in realistic armor, short swords and shields.
Yeah, those weapons are ridiculously big. They're also ridiculously slow, so what is you're point? I'm not saying there shouldn't be big weapons in DSII, just that weapons should be appropriately weighted. In the videos released so far the weapons look too light, and make the game look twitchy.
Yeah, those weapons are ridiculously big. They're also ridiculously slow, so what is you're point? I'm not saying there shouldn't be big weapons in DSII, just that weapons should be appropriately weighted. In the videos released so far the weapons look too light, and make the game look twitchy.
Even though it's an order of magnitude smaller, it still animates with realistic weight and momentum.
Even though it's an order of magnitude smaller, it still animates with realistic weight and momentum.
I think I prefer hugeass animu swords, at least they don't pretend they're realistic.
Even though it's an order of magnitude smaller, it still animates with realistic weight and momentum.
I think I prefer hugeass animu swords, at least they don't pretend they're realistic.
...
That is modeled after a real sword. If anything, Dark Souls exaggerated the weight of the Zweihander.
edit: oh wait, you were talking about the Claymore? uh... I'm not sure how to respond to that.
Hey, if this was directed at me, Dark Souls is one of my favorite games of the last decade. Probably one of my favorites of all time. I have really high standards for a sequel, which is why I'm so critical.You guys don't "get" games... I am wondering if you ever did.
At least you get RPGs for the most part; I can appreciate that. But when incline in any other genre spits you in the face you still somehow fail to see what's important in a non-RPG non-TB game, as if you were experts in only one field.
Try to focus on what is important and don't get distracted by details like "it seems faster/slower/heavier/lighter. That sucks."
In a game with dozens times dozens of weapons, all of different yet somewhat cohesive style, all with different weights, styles, speeds, some explained from the lore, others from their size and some that way to fill gameplay niches. It's too early to comment on any weapons at this point or speculate about something like this.