Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Tribunal review on All RPG

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
13,352
Location
Behind you.
Tags: Elder Scrolls III: Tribunal

<A href="http://www.allrpg.com/">All RPG</a> has written up a <A href="http://www.allrpg.com/games/morrowindtrib/index.php3?page=review&num=1">review</a> of <A href="http://www.morrowind.com">Morrowind</a>. They gave it an <b>8.0/10</b>. Here's a piece of the pie:
<br>
<br>
<blockquote>The negative points against Tribunal as a whole are some of the many bugs that the original had. Lock-ups and crashing to the desktop happened very often in the un-patched original Morrowind release. But even with the patches there were still some flaws and crashes. This expansion includes the latest patches and installs them without you even knowing it during the install phase of Tribunal. There are crashes though and games like this one that are so graphic intensive seem like they should use more of your systems RAM and Video Card Memory instead of the CPU but it doesn?t and that causes some serious issues with frame-rate drops, sluggish control of your character at times, and some sound issues. Most of the problems are due to the use of Direct 3D over OpenGL. OpenGL is easier to implement and runs smoother but since the original Morrowind was developed with the XBOX in mind it was coded in D3D (a Microsoft Standard). It would be great to see an OpenGL version on Mac OSX system but I digress. </blockquote>
<br>
<br>
I never got many crashes with <A href="Http://www.morrowind.com">Morrowind</a>, but there are a lot of people that seemed to have this issue.
<br>
<br>
Spotted at <A href="http://rpgvault.ign.com">RPG Vault</a>
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom